My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Bowler Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Bowler Bandit Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Bowler Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tornado Bandit Fireball Hog Rider Electro Wizard Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Tornado Bandit Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Electro Wizard
Hog Rider
Fireball Barbarian Barrel Tornado Bowler Bandit Electro Wizard
Barbarian Barrel
Hog Rider Tornado Bowler Bandit
Tornado
Fireball Hog Rider Barbarian Barrel Bowler
Bowler
Hog Rider Barbarian Barrel Tornado Electro Wizard
Bandit
Hog Rider Barbarian Barrel Electro Wizard
Electro Wizard
Fireball Hog Rider Bowler Bandit
Inferno Dragon

Defense Synergies 3 12

Fireball
Barbarian Barrel Tornado Bandit Electro Wizard
Hog Rider
Barbarian Barrel
Fireball Tornado Bowler Bandit Electro Wizard
Tornado
Fireball Bowler Barbarian Barrel Electro Wizard Inferno Dragon
Bowler
Tornado Barbarian Barrel Bandit Electro Wizard
Bandit
Fireball Barbarian Barrel Bowler Electro Wizard
Electro Wizard
Fireball Barbarian Barrel Tornado Bowler Bandit Inferno Dragon
Inferno Dragon
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Barbarian Barrel Electro Wizard
Inferno Dragon Bandit Electro Wizard
Tornado Bowler Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bowler Bandit Electro Wizard
Fireball Barbarian Barrel Tornado Bowler
Fireball Barbarian Barrel Tornado Bowler Bandit Electro Wizard
Tornado Electro Wizard Inferno Dragon Fireball
Bowler Fireball Barbarian Barrel Bandit Electro Wizard
Inferno Dragon Tornado
Tornado Barbarian Barrel Bowler Bandit Electro Wizard
Electro Wizard Fireball Barbarian Barrel Tornado Bowler Bandit
Inferno Dragon Fireball Tornado Electro Wizard
Bowler Fireball Bandit Electro Wizard
Fireball Bowler Barbarian Barrel Tornado Electro Wizard
Inferno Dragon Bandit Electro Wizard
Tornado Fireball Bowler Bandit Electro Wizard Inferno Dragon
Fireball Tornado Bowler Electro Wizard
Fireball Barbarian Barrel Tornado Bowler Bandit Electro Wizard
Barbarian Barrel Tornado Fireball Bowler Bandit Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Bowler Fireball Barbarian Barrel Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Bowler Bandit Electro Wizard
Fireball Bandit Electro Wizard Barbarian Barrel Bowler Inferno Dragon
Bandit Bowler Electro Wizard
Bowler Fireball Barbarian Barrel Tornado Bandit Electro Wizard
Bowler Bandit Inferno Dragon
Fireball Tornado Electro Wizard
Fireball Bowler Bandit Electro Wizard
Inferno Dragon
Electro Wizard Fireball Barbarian Barrel Tornado Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Fireball Tornado Bowler Electro Wizard
Bowler Fireball Bandit
Fireball Bowler
Electro Wizard Fireball Barbarian Barrel Tornado Bowler Inferno Dragon
Bowler Fireball Barbarian Barrel Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Tornado Bowler Bandit Electro Wizard
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler
Fireball Tornado
Tornado Bowler
Fireball Barbarian Barrel Tornado Bowler
Fireball Tornado Bandit
Fireball Tornado Bowler Electro Wizard
Fireball Barbarian Barrel Tornado Bowler Bandit Electro Wizard
Fireball Tornado
Fireball Barbarian Barrel Bowler Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler Bandit
Fireball Barbarian Barrel Bowler Bandit
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel Bowler Bandit Electro Wizard
Fireball Barbarian Barrel Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Fireball Barbarian Barrel
Tornado Fireball Barbarian Barrel Bowler
Inferno Dragon
Fireball Barbarian Barrel Tornado Bowler Bandit Electro Wizard
Fireball Tornado Bowler Bandit
Fireball Barbarian Barrel Tornado Bandit
Fireball Tornado Electro Wizard
Electro Wizard Fireball
Fireball Bowler
Fireball Bandit
Fireball Electro Wizard
Fireball Bowler
Electro Wizard Fireball Barbarian Barrel Bandit
Fireball Tornado Electro Wizard
Fireball Barbarian Barrel
Fireball Bowler Electro Wizard
Fireball Bowler
Fireball Tornado
Fireball Tornado Bowler Electro Wizard
Fireball Tornado Electro Wizard
Fireball Barbarian Barrel Tornado Bowler Bandit Electro Wizard

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