My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Royal Ghost Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Wall Breakers Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Lava Hound
Giant Snowball
Fire Spirit Furnace Wall Breakers Lava Hound
Zap
Fire Spirit Furnace Wall Breakers Lava Hound
Barbarian Barrel
Fire Spirit Heal Spirit Furnace Wall Breakers Royal Ghost Electro Wizard
The Log
Fire Spirit Heal Spirit Furnace Wall Breakers
Earthquake
Furnace
Arrows
Fire Spirit Heal Spirit Furnace Wall Breakers Lava Hound
Royal Delivery
Fire Spirit Heal Spirit Wall Breakers Royal Ghost Electro Wizard Lava Hound
Fireball
Furnace Wall Breakers Electro Wizard Lava Hound
Poison
Furnace Electro Wizard Lava Hound
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Furnace Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Furnace Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Giant Snowball Wall Breakers Royal Ghost Furnace Electro Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Heal Spirit Giant Snowball Wall Breakers

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Furnace Wall Breakers
Giant Snowball
Fire Spirit Furnace Wall Breakers Royal Ghost Electro Wizard Lava Hound
Heal Spirit
Furnace
Fire Spirit Giant Snowball Royal Ghost Lava Hound
Wall Breakers
Fire Spirit Giant Snowball Royal Ghost Electro Wizard
Royal Ghost
Giant Snowball Furnace Wall Breakers Electro Wizard
Electro Wizard
Giant Snowball Wall Breakers Royal Ghost
Lava Hound
Giant Snowball Furnace

Defense Synergies 0 8

Fire Spirit
Giant Snowball Electro Wizard
Giant Snowball
Fire Spirit Furnace Royal Ghost Electro Wizard
Heal Spirit
Furnace
Giant Snowball Royal Ghost Electro Wizard
Wall Breakers
Royal Ghost
Giant Snowball Furnace Electro Wizard
Electro Wizard
Fire Spirit Giant Snowball Furnace Royal Ghost
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Furnace Electro Wizard
Furnace Fire Spirit Giant Snowball Electro Wizard
Furnace Electro Wizard
Fire Spirit Giant Snowball Furnace Royal Ghost Electro Wizard
Giant Snowball Furnace Electro Wizard Fire Spirit
Electro Wizard
Furnace
Fire Spirit Giant Snowball Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Furnace Royal Ghost
Giant Snowball Furnace Electro Wizard
Furnace Fire Spirit Giant Snowball Electro Wizard
Fire Spirit Giant Snowball Furnace Royal Ghost Electro Wizard
Furnace Electro Wizard
Giant Snowball Furnace Electro Wizard
Furnace Electro Wizard
Fire Spirit Giant Snowball Furnace Royal Ghost Electro Wizard
Giant Snowball Furnace Fire Spirit Royal Ghost Electro Wizard
Electro Wizard
Royal Ghost Fire Spirit Giant Snowball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Furnace Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Royal Ghost
Furnace Electro Wizard
Electro Wizard
Fire Spirit Furnace Giant Snowball Electro Wizard
Furnace Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball Electro Wizard
Furnace
Electro Wizard Furnace
Giant Snowball Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Giant Snowball Royal Ghost Electro Wizard
Fire Spirit Giant Snowball Furnace
Fire Spirit Giant Snowball Furnace
Fire Spirit Furnace
Fire Spirit Giant Snowball
Giant Snowball
Fire Spirit Giant Snowball Electro Wizard
Electro Wizard
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Giant Snowball Furnace
Giant Snowball Furnace
Furnace
Giant Snowball
Fire Spirit Giant Snowball Electro Wizard
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Furnace
Giant Snowball Royal Ghost Electro Wizard
Giant Snowball
Fire Spirit Giant Snowball Furnace Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Fire Spirit
Fire Spirit Giant Snowball Electro Wizard
Electro Wizard
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Royal Ghost Electro Wizard

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