My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Heal Spirit Battle Ram Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblins Goblin Gang Battle Ram Baby Dragon
Zap
Goblins Goblin Gang Battle Ram
Barbarian Barrel
Goblins Knight Goblin Gang Heal Spirit Battle Ram Royal Ghost
The Log
Goblins Goblin Gang Heal Spirit Battle Ram
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang Heal Spirit
Royal Delivery
Goblins Knight Goblin Gang Heal Spirit Battle Ram Baby Dragon Royal Ghost
Fireball
Goblin Gang Battle Ram Baby Dragon
Poison
Goblin Gang
Lightning
Knight Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Battle Ram Baby Dragon Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Knight Goblin Gang Royal Ghost Battle Ram Baby Dragon Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Knight Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Baby Dragon
Knight
Goblin Gang Battle Ram Baby Dragon Heal Spirit Poison
Goblin Gang
Knight Battle Ram Baby Dragon Royal Ghost
Heal Spirit
Knight Battle Ram Baby Dragon
Battle Ram
Knight Poison Goblins Goblin Gang Heal Spirit Baby Dragon Royal Ghost
Baby Dragon
Knight Goblins Goblin Gang Heal Spirit Battle Ram Poison
Poison
Battle Ram Knight Baby Dragon Royal Ghost
Royal Ghost
Goblin Gang Battle Ram Poison

Defense Synergies 1 4

Goblins
Knight Poison
Knight
Goblin Gang Goblins Baby Dragon Poison
Goblin Gang
Knight
Heal Spirit
Battle Ram
Baby Dragon
Knight
Poison
Goblins Knight
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Goblins Knight Goblin Gang
Goblin Gang Goblins Knight
Goblins Knight Goblin Gang
Poison
Goblin Gang Goblins Baby Dragon Royal Ghost
Goblin Gang Baby Dragon Poison
Baby Dragon Poison
Goblins Goblin Gang
Knight Goblin Gang Goblins Royal Ghost
Goblins Goblin Gang Poison Knight Baby Dragon Royal Ghost
Goblin Gang Baby Dragon Poison
Knight Goblin Gang
Goblins Goblin Gang Baby Dragon Poison Royal Ghost
Knight Goblin Gang
Goblin Gang
Goblins Knight Goblin Gang Poison
Goblins Knight Goblin Gang Baby Dragon Royal Ghost
Baby Dragon Poison Knight Royal Ghost
Goblin Gang Royal Ghost Goblins Knight Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Royal Ghost
Poison Knight Goblin Gang Baby Dragon Royal Ghost
Goblin Gang Goblins Knight
Goblin Gang Knight
Knight Goblin Gang
Poison Goblin Gang Baby Dragon
Goblin Gang Goblins Knight
Knight
Goblins Knight Baby Dragon Poison
Goblin Gang
Knight
Poison
Knight Goblin Gang
Baby Dragon
Goblin Gang Goblins Knight Baby Dragon Poison
Poison Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon Royal Ghost
Poison Baby Dragon Royal Ghost
Baby Dragon Poison
Knight Poison
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison
Goblins Goblin Gang Poison
Poison Knight
Poison Baby Dragon
Poison Knight Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Baby Dragon
Poison Baby Dragon Royal Ghost
Baby Dragon Poison
Poison Baby Dragon
Poison Baby Dragon
Poison
Poison
Poison
Poison
Goblin Gang
Poison Baby Dragon
Poison Knight Goblin Gang Baby Dragon
Baby Dragon Poison
Poison
Goblin Gang Baby Dragon Poison
Poison
Poison Baby Dragon Royal Ghost

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