My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Three Musketeers Miner
Giant Snowball
Bats Minion Horde Three Musketeers Miner Lumberjack
Zap
Bats Minion Horde Three Musketeers
Barbarian Barrel
Heal Spirit Three Musketeers Lumberjack
The Log
Heal Spirit Three Musketeers Lumberjack
Earthquake
Arrows
Bats Minion Horde Heal Spirit
Royal Delivery
Bats Minion Horde Heal Spirit Three Musketeers Miner Lumberjack
Fireball
Minion Horde Three Musketeers Lumberjack
Poison
Bats Minion Horde Three Musketeers
Lightning
Three Musketeers Lumberjack
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Heal Spirit Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Zap Arrows Miner Lumberjack Minion Horde Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Zap Arrows

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Lumberjack
Zap
Arrows Miner Bats Minion Horde Heal Spirit Three Musketeers Lumberjack
Arrows
Zap Miner Lumberjack
Minion Horde
Miner Zap Heal Spirit Lumberjack
Heal Spirit
Zap Minion Horde Three Musketeers Lumberjack
Three Musketeers
Zap Heal Spirit Miner
Miner
Bats Zap Minion Horde Arrows Three Musketeers Lumberjack
Lumberjack
Bats Zap Arrows Minion Horde Heal Spirit Miner

Defense Synergies 0 8

Bats
Zap Lumberjack
Zap
Bats Arrows Minion Horde Three Musketeers Miner Lumberjack
Arrows
Zap Lumberjack
Minion Horde
Zap
Heal Spirit
Three Musketeers
Zap
Miner
Zap
Lumberjack
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Lumberjack Bats Zap Three Musketeers
Minion Horde Three Musketeers Lumberjack Bats
Minion Horde Three Musketeers Lumberjack Bats
Arrows Lumberjack
Arrows Bats Zap Lumberjack
Bats Minion Horde Three Musketeers Zap Arrows
Zap Arrows
Minion Horde Three Musketeers Lumberjack
Minion Horde Miner Lumberjack
Bats Minion Horde Zap Arrows Lumberjack
Arrows Minion Horde Three Musketeers Bats Zap
Minion Horde Lumberjack Bats Zap Three Musketeers
Three Musketeers Bats Zap Arrows Minion Horde Lumberjack
Minion Horde Three Musketeers Lumberjack
Minion Horde Zap Three Musketeers Lumberjack
Minion Horde Three Musketeers Bats Arrows Lumberjack
Arrows Bats Zap Minion Horde Three Musketeers Lumberjack
Zap Arrows Bats Lumberjack
Three Musketeers Lumberjack
Bats Arrows Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Arrows Miner Lumberjack
Lumberjack Bats Zap Minion Horde
Lumberjack Bats Zap Minion Horde
Minion Horde Three Musketeers Lumberjack
Arrows Bats Zap Minion Horde Three Musketeers
Bats Minion Horde Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Bats
Minion Horde Three Musketeers
Bats Minion Horde Lumberjack
Zap Arrows
Minion Horde Three Musketeers Lumberjack
Minion Horde Three Musketeers
Bats Zap Minion Horde Three Musketeers Lumberjack
Bats Arrows Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap Miner
Arrows Minion Horde Miner
Arrows
Zap Arrows Minion Horde
Arrows Bats Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Miner Zap
Bats Minion Horde Three Musketeers Lumberjack
Miner Zap Arrows Minion Horde
Zap Arrows
Three Musketeers Miner
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Bats Minion Horde
Zap Arrows Three Musketeers
Zap Arrows Miner
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Bats Zap Arrows Minion Horde
Zap Bats Minion Horde
Minion Horde
Zap Arrows Minion Horde Miner
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Bats
Zap Arrows Three Musketeers
Arrows
Miner Minion Horde Three Musketeers Lumberjack
Arrows Zap
Zap Arrows
Minion Horde Three Musketeers
Zap Bats Minion Horde
Bats Zap
Zap Miner

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