My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards Dark Prince Prince Bandit
Giant Snowball
Archers Minions Guards
Zap
Archers Minions Guards Dark Prince Prince Bandit
Barbarian Barrel
Archers Guards Dark Prince Bandit
The Log
Archers Mini P.E.K.K.A Guards Dark Prince Prince Bandit
Earthquake
Archers Guards
Arrows
Archers Minions Guards
Royal Delivery
Archers Minions Mini P.E.K.K.A Guards Dark Prince Prince Bandit
Fireball
Archers Minions Bandit
Poison
Archers Minions Guards
Lightning
Mini P.E.K.K.A Dark Prince Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Guards Bandit Mini P.E.K.K.A Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Guards

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Archers Minions Mini P.E.K.K.A Guards Dark Prince Bandit
Archers
Zap Mini P.E.K.K.A Dark Prince Prince Bandit
Minions
Zap Mini P.E.K.K.A Dark Prince Prince Bandit
Mini P.E.K.K.A
Zap Archers Minions Dark Prince
Guards
Zap Bandit
Dark Prince
Prince Zap Archers Minions Mini P.E.K.K.A Bandit
Prince
Zap Dark Prince Archers Minions
Bandit
Zap Archers Minions Guards Dark Prince

Defense Synergies 1 18

Zap
Mini P.E.K.K.A Archers Minions Guards Dark Prince Prince Bandit
Archers
Zap Minions Mini P.E.K.K.A Guards Dark Prince Bandit
Minions
Zap Archers Dark Prince Prince Bandit
Mini P.E.K.K.A
Zap Archers Guards
Guards
Zap Archers Mini P.E.K.K.A Prince
Dark Prince
Zap Archers Minions Prince Bandit
Prince
Zap Minions Guards Dark Prince
Bandit
Zap Archers Minions Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A Zap Minions Dark Prince Prince Bandit
Mini P.E.K.K.A Prince Archers Minions Dark Prince Bandit
Mini P.E.K.K.A Prince Minions Guards Dark Prince Bandit
Mini P.E.K.K.A Dark Prince Prince
Zap Archers Minions Guards Dark Prince Bandit
Minions Zap Archers
Zap Bandit
Mini P.E.K.K.A Minions Prince
Guards Archers Mini P.E.K.K.A Dark Prince Prince Bandit
Archers Minions Guards Zap Dark Prince Bandit
Minions Zap Archers
Mini P.E.K.K.A Prince Zap Minions Guards Dark Prince Bandit
Zap Minions Mini P.E.K.K.A Guards Dark Prince Prince
Mini P.E.K.K.A Prince Bandit
Zap Mini P.E.K.K.A Prince Bandit
Minions Mini P.E.K.K.A Dark Prince Prince
Zap Archers Minions Guards Dark Prince Prince Bandit
Zap Archers Minions Guards Dark Prince Bandit
Mini P.E.K.K.A Prince
Dark Prince Archers Minions Mini P.E.K.K.A Guards Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Archers Dark Prince Prince Bandit
Bandit Zap Archers Mini P.E.K.K.A Prince
Guards Bandit Zap Minions Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Guards Dark Prince Prince Zap Bandit
Mini P.E.K.K.A Guards Dark Prince Prince Bandit
Zap Archers Minions
Mini P.E.K.K.A Guards Dark Prince Prince Archers Minions Bandit
Mini P.E.K.K.A Dark Prince Prince
Zap Minions Mini P.E.K.K.A Dark Prince Prince Bandit
Guards
Minions Mini P.E.K.K.A Guards Dark Prince Prince
Zap Guards Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Guards Bandit
Archers
Guards Zap Archers Minions Mini P.E.K.K.A Dark Prince Prince
Minions Zap Archers Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Bandit
Zap Bandit
Bandit
Guards Dark Prince Prince
Zap Dark Prince
Zap Minions
Archers
Zap
Zap Bandit
Minions Mini P.E.K.K.A Guards Prince
Zap Dark Prince Prince Bandit
Zap Archers
Bandit
Minions Bandit
Zap Prince
Zap Bandit
Bandit
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Dark Prince Prince Bandit
Zap
Minions Prince
Prince
Zap
Zap Dark Prince
Zap Bandit
Zap Prince Bandit
Zap Bandit
Zap Archers
Zap Minions Guards
Mini P.E.K.K.A
Zap Bandit
Zap
Prince
Zap Archers Minions Guards Dark Prince Prince Bandit
Zap Archers
Mini P.E.K.K.A Dark Prince Prince
Zap
Zap
Dark Prince Prince
Zap Minions Guards
Zap
Zap Dark Prince Prince Bandit

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