My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Three Musketeers Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Three Musketeers Goblin Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Three Musketeers Guards Bandit
Giant Snowball
Three Musketeers Guards
Zap
Royal Giant Three Musketeers Guards Goblin Giant Bandit
Barbarian Barrel
Rascals Three Musketeers Guards Bandit Electro Wizard
The Log
Rascals Royal Giant Three Musketeers Guards Bandit
Earthquake
Guards
Arrows
Rascals Guards
Royal Delivery
Rascals Three Musketeers Guards Bandit Electro Wizard
Fireball
Rascals Three Musketeers Bandit Electro Wizard
Poison
Rascals Three Musketeers Guards Electro Wizard
Lightning
Three Musketeers Bandit Electro Wizard
Rocket
Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bandit Electro Wizard Rascals Royal Giant Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Bandit Electro Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Electro Wizard Royal Giant Three Musketeers Guards Bandit
Rascals
Bandit Electro Wizard
Royal Giant
Zap Guards Bandit Electro Wizard
Three Musketeers
Zap Guards Bandit
Guards
Zap Royal Giant Three Musketeers Bandit
Goblin Giant
Zap Bandit Electro Wizard
Bandit
Zap Rascals Royal Giant Three Musketeers Guards Goblin Giant Electro Wizard
Electro Wizard
Zap Rascals Royal Giant Goblin Giant Bandit

Defense Synergies 2 8

Zap
Goblin Giant Electro Wizard Rascals Three Musketeers Guards Bandit
Rascals
Zap
Royal Giant
Three Musketeers
Zap Bandit
Guards
Zap Electro Wizard
Goblin Giant
Zap Electro Wizard
Bandit
Zap Three Musketeers Electro Wizard
Electro Wizard
Zap Guards Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Electro Wizard
Zap Rascals Three Musketeers Bandit Electro Wizard
Three Musketeers Rascals Bandit Electro Wizard
Three Musketeers Rascals Guards Bandit Electro Wizard
Zap Rascals Guards Bandit Electro Wizard
Three Musketeers Electro Wizard Zap Rascals
Zap Rascals Goblin Giant Bandit Electro Wizard
Three Musketeers Rascals
Guards Rascals Bandit Electro Wizard
Guards Electro Wizard Zap Rascals Goblin Giant Bandit
Three Musketeers Zap Rascals Electro Wizard
Zap Rascals Three Musketeers Guards Bandit Electro Wizard
Three Musketeers Zap Rascals Guards Electro Wizard
Rascals Three Musketeers Bandit Electro Wizard
Zap Rascals Three Musketeers Bandit Electro Wizard
Three Musketeers Rascals Electro Wizard
Zap Rascals Three Musketeers Guards Bandit Electro Wizard
Zap Rascals Guards Bandit Electro Wizard
Three Musketeers Electro Wizard
Rascals Guards Goblin Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Zap Bandit Electro Wizard
Bandit Electro Wizard Zap
Guards Bandit Zap Rascals Goblin Giant Electro Wizard
Guards Zap Rascals Goblin Giant Bandit Electro Wizard
Rascals Three Musketeers Guards Goblin Giant Bandit
Zap Rascals Three Musketeers Goblin Giant Electro Wizard
Rascals Guards Goblin Giant Bandit Electro Wizard
Rascals Goblin Giant
Zap Electro Wizard Bandit
Three Musketeers Guards Goblin Giant
Rascals Guards
Zap Guards Goblin Giant Electro Wizard
Rascals Three Musketeers Guards Goblin Giant Bandit
Rascals Three Musketeers
Rascals Guards Electro Wizard Zap Three Musketeers Goblin Giant
Zap Rascals Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards Bandit
Zap Bandit Electro Wizard
Goblin Giant Bandit
Rascals Guards
Zap
Zap Goblin Giant
Zap
Zap Bandit
Three Musketeers Guards Electro Wizard
Zap Bandit Electro Wizard
Zap
Three Musketeers Bandit
Bandit
Zap
Zap Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers
Zap Three Musketeers Bandit Electro Wizard
Zap
Zap
Zap
Zap Bandit Electro Wizard
Zap Bandit
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Guards
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Guards Bandit
Zap Three Musketeers Electro Wizard
Rascals Three Musketeers Electro Wizard
Zap
Zap
Three Musketeers
Zap Rascals Guards Electro Wizard
Zap Electro Wizard
Zap Goblin Giant Bandit Electro Wizard

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