My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Electro Dragon Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Guards Giant Skeleton Bandit
Giant Snowball
Spear Goblins Guards Electro Dragon
Zap
Spear Goblins Guards Bandit
Barbarian Barrel
Spear Goblins Elite Barbarians Guards Giant Skeleton Bandit
The Log
Spear Goblins Elite Barbarians Guards Giant Skeleton Bandit
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Elite Barbarians Guards Electro Dragon Giant Skeleton Bandit
Fireball
Elite Barbarians Electro Dragon Bandit
Poison
Spear Goblins Guards Electro Dragon
Lightning
Elite Barbarians Electro Dragon Bandit
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Guards Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Guards Bandit Poison Electro Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Guards Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Giant Skeleton Bandit
Elite Barbarians
Rage Spear Goblins Bandit
Rage
Elite Barbarians Electro Dragon Giant Skeleton
Guards
Bandit
Poison
Electro Dragon Giant Skeleton
Electro Dragon
Rage Poison Giant Skeleton
Giant Skeleton
Spear Goblins Rage Poison Electro Dragon Bandit
Bandit
Spear Goblins Elite Barbarians Guards Giant Skeleton

Defense Synergies 0 9

Spear Goblins
Guards Poison Electro Dragon Giant Skeleton Bandit
Elite Barbarians
Rage
Guards
Spear Goblins Poison Electro Dragon Giant Skeleton
Poison
Spear Goblins Guards
Electro Dragon
Spear Goblins Guards Giant Skeleton
Giant Skeleton
Spear Goblins Guards Electro Dragon
Bandit
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Dragon
Elite Barbarians Electro Dragon Bandit
Elite Barbarians Electro Dragon Giant Skeleton Bandit
Elite Barbarians Guards Electro Dragon Bandit
Elite Barbarians Poison Giant Skeleton
Spear Goblins Guards Electro Dragon Bandit
Spear Goblins Poison Electro Dragon
Poison Electro Dragon Giant Skeleton Bandit
Elite Barbarians
Elite Barbarians Guards Spear Goblins Giant Skeleton Bandit
Guards Poison Spear Goblins Electro Dragon Giant Skeleton Bandit
Spear Goblins Poison Electro Dragon
Elite Barbarians Guards Electro Dragon Giant Skeleton Bandit
Guards Poison Electro Dragon
Elite Barbarians Bandit
Elite Barbarians Bandit
Elite Barbarians Poison Electro Dragon
Spear Goblins Elite Barbarians Guards Electro Dragon Bandit
Poison Spear Goblins Guards Electro Dragon Giant Skeleton Bandit
Elite Barbarians
Spear Goblins Elite Barbarians Guards Poison Electro Dragon Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Elite Barbarians Giant Skeleton Bandit
Poison Bandit Elite Barbarians Electro Dragon
Guards Giant Skeleton Bandit Spear Goblins Elite Barbarians Electro Dragon
Guards Giant Skeleton Elite Barbarians Bandit
Giant Skeleton Elite Barbarians Guards Bandit
Poison Electro Dragon
Guards Spear Goblins Elite Barbarians Giant Skeleton Bandit
Giant Skeleton Elite Barbarians
Electro Dragon Giant Skeleton Spear Goblins Elite Barbarians Poison Bandit
Guards
Elite Barbarians Guards Electro Dragon Giant Skeleton
Elite Barbarians Guards Poison Giant Skeleton
Elite Barbarians Giant Skeleton Guards Bandit
Electro Dragon
Elite Barbarians Guards Electro Dragon Spear Goblins Poison Giant Skeleton
Poison Elite Barbarians Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Electro Dragon Giant Skeleton Bandit
Poison Electro Dragon Bandit
Poison Electro Dragon Giant Skeleton Bandit
Guards Poison Giant Skeleton
Poison
Poison Spear Goblins Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon Bandit
Elite Barbarians Guards Poison Electro Dragon
Poison Electro Dragon Bandit
Poison Electro Dragon
Poison Elite Barbarians Bandit
Poison Electro Dragon Bandit
Elite Barbarians Poison
Spear Goblins Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Poison
Poison Electro Dragon Bandit
Poison Electro Dragon
Poison Giant Skeleton
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Poison Bandit
Elite Barbarians Poison Electro Dragon
Electro Dragon Guards Poison
Elite Barbarians
Poison Electro Dragon Bandit
Poison Electro Dragon
Giant Skeleton
Poison
Spear Goblins Guards Electro Dragon Bandit
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Giant Skeleton
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Guards Poison Giant Skeleton
Poison Electro Dragon
Poison Electro Dragon Giant Skeleton Bandit

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