My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Skeleton Army Balloon
Giant Snowball
Bats Guards Skeleton Army Balloon Lumberjack
Zap
Bats Guards Skeleton Army Balloon
Barbarian Barrel
Guards Skeleton Army Executioner Lumberjack
The Log
Guards Skeleton Army Lumberjack
Earthquake
Guards Skeleton Army
Arrows
Bats Guards Skeleton Army
Royal Delivery
Bats Guards Skeleton Army Balloon Executioner P.E.K.K.A Lumberjack
Fireball
Skeleton Army Balloon Executioner Lumberjack
Poison
Bats Guards Skeleton Army Balloon Executioner
Lightning
Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Skeleton Army Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Skeleton Army Freeze Lumberjack Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Skeleton Army Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon P.E.K.K.A Lumberjack
Guards
Lumberjack
Skeleton Army
Freeze
Balloon
Balloon
Bats Freeze Lumberjack Executioner
Executioner
Balloon P.E.K.K.A
P.E.K.K.A
Bats Executioner Lumberjack
Lumberjack
Balloon Bats Guards P.E.K.K.A

Defense Synergies 0 11

Bats
Freeze P.E.K.K.A Lumberjack
Guards
Skeleton Army Executioner Lumberjack
Skeleton Army
Guards Freeze Executioner Lumberjack
Freeze
Bats Skeleton Army Lumberjack
Balloon
Executioner
Guards Skeleton Army Lumberjack
P.E.K.K.A
Bats
Lumberjack
Bats Guards Skeleton Army Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Skeleton Army P.E.K.K.A Lumberjack Bats Executioner
Skeleton Army P.E.K.K.A Lumberjack Bats Freeze Executioner
Skeleton Army P.E.K.K.A Lumberjack Bats Guards
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Freeze Bats Guards Executioner Lumberjack
Bats Freeze Executioner
P.E.K.K.A
P.E.K.K.A Skeleton Army Lumberjack
Guards Skeleton Army Lumberjack
Bats Guards Skeleton Army Executioner Freeze Lumberjack
Executioner Bats
Skeleton Army P.E.K.K.A Lumberjack Bats Guards Freeze
Skeleton Army Executioner Bats Guards Freeze P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Freeze P.E.K.K.A Lumberjack
Bats Skeleton Army Executioner P.E.K.K.A Lumberjack
Bats Guards Skeleton Army Executioner Lumberjack
Freeze Executioner Bats Guards Lumberjack
P.E.K.K.A Lumberjack
Skeleton Army Bats Guards Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Lumberjack P.E.K.K.A
Executioner Lumberjack
Guards Skeleton Army P.E.K.K.A Lumberjack Bats
Guards Skeleton Army P.E.K.K.A Lumberjack Bats
P.E.K.K.A Guards Skeleton Army Executioner Lumberjack
Executioner Bats Freeze
Guards Skeleton Army P.E.K.K.A Bats Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Freeze P.E.K.K.A Bats Skeleton Army
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Bats Guards Lumberjack
Skeleton Army P.E.K.K.A Guards
Skeleton Army P.E.K.K.A Guards Executioner Lumberjack
Skeleton Army Executioner
Guards Skeleton Army Bats Freeze Executioner P.E.K.K.A Lumberjack
Bats Executioner Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Executioner
Guards Freeze
Executioner
Executioner Bats Freeze
Executioner
Freeze Executioner
Bats Guards Lumberjack
Executioner
Executioner
Freeze
Executioner
Executioner
Freeze
Bats
Executioner
Freeze Executioner
Executioner
Bats Executioner
Bats Guards Freeze
Freeze
P.E.K.K.A
Bats Guards Skeleton Army Freeze
Executioner
Freeze
Executioner Lumberjack
Executioner
Executioner P.E.K.K.A
Bats Guards Freeze
Bats Executioner
Freeze Executioner

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