My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Electro Dragon Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Miner
Giant Snowball
Wall Breakers Guards Electro Dragon Miner
Zap
Wall Breakers Guards
Barbarian Barrel
Barbarian Hut Wall Breakers Guards
The Log
Barbarian Hut Wall Breakers Guards
Earthquake
Barbarian Hut Guards
Arrows
Wall Breakers Guards
Royal Delivery
Wall Breakers Guards Electro Dragon Bowler Miner
Fireball
Barbarian Hut Wall Breakers Electro Dragon Bowler
Poison
Barbarian Hut Guards Electro Dragon
Lightning
Barbarian Hut Electro Dragon Bowler
Rocket
Barbarian Hut Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Bowler Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Guards Miner Electro Dragon Bowler Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Guards Miner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Wall Breakers Bowler Miner Mega Knight
Barbarian Hut
Arrows Wall Breakers Electro Dragon Miner
Wall Breakers
Miner Arrows Barbarian Hut Mega Knight
Guards
Miner
Electro Dragon
Barbarian Hut Bowler Miner Mega Knight
Bowler
Arrows Electro Dragon Miner
Miner
Wall Breakers Guards Arrows Barbarian Hut Electro Dragon Bowler Mega Knight
Mega Knight
Arrows Wall Breakers Electro Dragon Miner

Defense Synergies 1 6

Arrows
Mega Knight Barbarian Hut Bowler
Barbarian Hut
Arrows Electro Dragon
Wall Breakers
Guards
Electro Dragon
Electro Dragon
Barbarian Hut Guards Bowler
Bowler
Arrows Electro Dragon
Miner
Mega Knight
Mega Knight
Arrows Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Electro Dragon
Barbarian Hut Electro Dragon Mega Knight
Barbarian Hut Bowler Mega Knight Electro Dragon
Barbarian Hut Guards Electro Dragon Bowler Mega Knight
Arrows Bowler Mega Knight
Arrows Bowler Guards Electro Dragon Mega Knight
Arrows Barbarian Hut Electro Dragon
Barbarian Hut Bowler Arrows Electro Dragon Mega Knight
Barbarian Hut
Guards Bowler Miner Mega Knight
Guards Arrows Electro Dragon Bowler Mega Knight
Arrows Barbarian Hut Electro Dragon
Barbarian Hut Bowler Mega Knight Guards Electro Dragon
Barbarian Hut Bowler Mega Knight Arrows Guards Electro Dragon
Barbarian Hut Mega Knight
Barbarian Hut Bowler Mega Knight
Barbarian Hut Mega Knight Arrows Electro Dragon Bowler
Arrows Mega Knight Barbarian Hut Guards Electro Dragon Bowler
Arrows Barbarian Hut Guards Electro Dragon Bowler Mega Knight
Barbarian Hut
Bowler Mega Knight Arrows Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Mega Knight Bowler
Arrows Electro Dragon Bowler Miner Mega Knight
Guards Mega Knight Barbarian Hut Electro Dragon Bowler
Guards Bowler Mega Knight Barbarian Hut
Barbarian Hut Guards Bowler Mega Knight
Arrows Electro Dragon
Guards Barbarian Hut Bowler
Mega Knight Barbarian Hut
Electro Dragon Mega Knight Barbarian Hut
Barbarian Hut Guards
Mega Knight Guards Electro Dragon Bowler
Mega Knight Arrows Guards Bowler
Bowler Mega Knight Barbarian Hut Guards
Barbarian Hut Electro Dragon Bowler Mega Knight
Guards Electro Dragon Barbarian Hut Bowler
Arrows Bowler Mega Knight Barbarian Hut Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Guards Electro Dragon
Arrows Electro Dragon Bowler Miner
Arrows Barbarian Hut Electro Dragon Miner
Arrows Barbarian Hut Guards
Arrows Bowler Mega Knight
Arrows Electro Dragon
Arrows Bowler
Arrows Barbarian Hut Electro Dragon Bowler
Arrows Miner Electro Dragon
Guards Electro Dragon Bowler
Miner Arrows Electro Dragon Bowler
Arrows Electro Dragon
Barbarian Hut Bowler Miner
Arrows Electro Dragon
Arrows Barbarian Hut
Arrows Barbarian Hut Electro Dragon Bowler
Arrows Barbarian Hut Electro Dragon Bowler Mega Knight
Arrows
Arrows Electro Dragon Bowler Mega Knight
Arrows Electro Dragon Bowler Miner Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows Barbarian Hut Electro Dragon
Arrows Electro Dragon Bowler Mega Knight
Arrows Miner Electro Dragon Bowler
Arrows Electro Dragon Bowler Miner Mega Knight
Miner Arrows
Arrows Electro Dragon
Electro Dragon Guards
Bowler
Arrows Electro Dragon Miner Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows Bowler
Barbarian Hut Guards Electro Dragon
Arrows Electro Dragon
Arrows
Miner Electro Dragon Bowler Mega Knight
Arrows Electro Dragon Bowler
Arrows
Electro Dragon Mega Knight
Electro Dragon Guards Bowler
Electro Dragon
Electro Dragon Bowler Miner Mega Knight

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