My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Golem Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Guards Night Witch
Giant Snowball
Spear Goblins Skeleton Barrel Guards Night Witch
Zap
Spear Goblins Skeleton Barrel Guards Night Witch
Barbarian Barrel
Spear Goblins Skeleton Barrel Guards Royal Ghost Night Witch
The Log
Spear Goblins Skeleton Barrel Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Skeleton Barrel Guards Night Witch
Royal Delivery
Spear Goblins Skeleton Barrel Guards Royal Ghost Night Witch
Fireball
Skeleton Barrel Night Witch
Poison
Spear Goblins Skeleton Barrel Guards Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Guards Tornado Golem Royal Ghost Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Barrel Guards Tornado Royal Ghost Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Skeleton Barrel Guards

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Zap Golem Royal Ghost
Zap
Tornado Spear Goblins Skeleton Barrel Guards Golem Royal Ghost Night Witch
Skeleton Barrel
Spear Goblins Zap Guards Tornado Golem Royal Ghost
Guards
Zap Skeleton Barrel
Tornado
Zap Skeleton Barrel Golem Night Witch
Golem
Night Witch Spear Goblins Zap Skeleton Barrel Tornado
Royal Ghost
Spear Goblins Zap Skeleton Barrel
Night Witch
Golem Zap Tornado

Defense Synergies 0 9

Spear Goblins
Zap Guards Royal Ghost Night Witch
Zap
Spear Goblins Skeleton Barrel Guards Tornado Royal Ghost Night Witch
Skeleton Barrel
Zap
Guards
Spear Goblins Zap
Tornado
Zap
Golem
Royal Ghost
Spear Goblins Zap
Night Witch
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Skeleton Barrel
Zap Night Witch
Tornado Night Witch
Night Witch Guards
Tornado
Tornado Spear Goblins Zap Guards Royal Ghost Night Witch
Tornado Spear Goblins Zap Night Witch
Zap Skeleton Barrel
Tornado Night Witch
Guards Tornado Spear Goblins Royal Ghost Night Witch
Guards Spear Goblins Zap Tornado Royal Ghost Night Witch
Spear Goblins Zap Tornado Night Witch
Night Witch Zap Guards
Zap Guards Tornado Royal Ghost Night Witch
Tornado Zap
Tornado Night Witch
Spear Goblins Zap Guards Tornado Royal Ghost Night Witch
Zap Tornado Spear Goblins Guards Royal Ghost
Tornado
Royal Ghost Spear Goblins Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Royal Ghost
Zap Skeleton Barrel Royal Ghost
Guards Spear Goblins Zap
Guards Zap Tornado Night Witch
Guards Night Witch
Zap Skeleton Barrel Tornado
Guards Spear Goblins Night Witch
Zap Spear Goblins Tornado
Guards
Guards
Zap Guards Tornado
Guards Night Witch
Guards Spear Goblins Zap Tornado Night Witch
Zap Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Guards Royal Ghost
Zap Skeleton Barrel Tornado Royal Ghost
Skeleton Barrel
Skeleton Barrel Guards
Zap
Spear Goblins Zap Skeleton Barrel Tornado
Tornado
Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado
Guards Tornado Night Witch
Zap Skeleton Barrel Tornado
Zap Tornado
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Spear Goblins Zap Skeleton Barrel
Skeleton Barrel
Tornado
Night Witch
Zap Skeleton Barrel
Zap Skeleton Barrel Tornado
Night Witch
Tornado
Tornado
Zap Skeleton Barrel
Zap Tornado
Zap Skeleton Barrel Tornado Royal Ghost
Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado
Zap Tornado Night Witch
Zap Skeleton Barrel Guards
Night Witch
Zap Night Witch
Zap
Zap Skeleton Barrel Spear Goblins Guards Night Witch
Zap Tornado
Zap Skeleton Barrel
Zap Tornado
Zap Guards Tornado
Zap Tornado
Zap Skeleton Barrel Tornado Royal Ghost

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