My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Giant Skeleton Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Ram Rider
Giant Snowball
Fire Spirit Cannon Guards Electro Dragon Ram Rider
Zap
Fire Spirit Cannon Guards Ram Rider
Barbarian Barrel
Fire Spirit Cannon Guards Giant Skeleton
The Log
Fire Spirit Cannon Guards Giant Skeleton Ram Rider
Earthquake
Cannon Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Guards Electro Dragon Giant Skeleton Ram Rider
Fireball
Cannon Electro Dragon Ram Rider
Poison
Cannon Guards Electro Dragon
Lightning
Cannon Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Cannon Guards Electro Dragon Ram Rider Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Cannon Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Giant Skeleton Golem Ram Rider
Giant Snowball
Ram Rider Fire Spirit Electro Dragon Giant Skeleton Golem
Cannon
Guards
Ram Rider
Electro Dragon
Golem Giant Snowball Giant Skeleton
Giant Skeleton
Fire Spirit Giant Snowball Electro Dragon
Golem
Electro Dragon Fire Spirit Giant Snowball
Ram Rider
Giant Snowball Fire Spirit Guards

Defense Synergies 1 11

Fire Spirit
Giant Snowball Giant Skeleton
Giant Snowball
Ram Rider Fire Spirit Cannon Guards Electro Dragon Giant Skeleton
Cannon
Giant Snowball Guards Electro Dragon
Guards
Giant Snowball Cannon Electro Dragon Giant Skeleton
Electro Dragon
Giant Snowball Cannon Guards Giant Skeleton
Giant Skeleton
Fire Spirit Giant Snowball Guards Electro Dragon
Golem
Ram Rider
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon Ram Rider
Cannon Electro Dragon Ram Rider
Cannon Ram Rider Fire Spirit Giant Snowball Electro Dragon Giant Skeleton
Cannon Guards Electro Dragon Ram Rider
Giant Skeleton
Fire Spirit Giant Snowball Cannon Guards Electro Dragon
Giant Snowball Ram Rider Fire Spirit Cannon Electro Dragon
Cannon Electro Dragon Giant Skeleton Ram Rider
Cannon
Guards Fire Spirit Giant Snowball Cannon Giant Skeleton
Guards Giant Snowball Cannon Electro Dragon Giant Skeleton Ram Rider
Giant Snowball Electro Dragon Ram Rider
Cannon Fire Spirit Giant Snowball Guards Electro Dragon Giant Skeleton Ram Rider
Fire Spirit Giant Snowball Cannon Guards Electro Dragon
Cannon Ram Rider
Giant Snowball Cannon Ram Rider
Cannon Electro Dragon
Fire Spirit Cannon Giant Snowball Guards Electro Dragon Ram Rider
Giant Snowball Fire Spirit Cannon Guards Electro Dragon Giant Skeleton Ram Rider
Cannon Ram Rider
Fire Spirit Giant Snowball Cannon Guards Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Giant Skeleton
Giant Snowball Electro Dragon
Guards Giant Skeleton Electro Dragon Ram Rider
Guards Giant Skeleton Ram Rider
Giant Skeleton Cannon Guards Ram Rider
Fire Spirit Giant Snowball Electro Dragon Ram Rider
Guards Giant Skeleton Ram Rider
Giant Skeleton
Electro Dragon Giant Skeleton Giant Snowball
Cannon Guards
Guards Electro Dragon Giant Skeleton
Giant Snowball Guards Giant Skeleton
Giant Skeleton Cannon Guards Ram Rider
Cannon Electro Dragon
Guards Electro Dragon Giant Skeleton
Giant Snowball Cannon Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon Giant Skeleton
Giant Snowball Electro Dragon Ram Rider
Electro Dragon Giant Skeleton
Guards Giant Skeleton
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Electro Dragon Ram Rider
Fire Spirit
Fire Spirit Giant Snowball Electro Dragon Ram Rider
Giant Snowball Electro Dragon Ram Rider
Fire Spirit Giant Snowball Guards Electro Dragon
Electro Dragon Ram Rider
Fire Spirit Giant Snowball Electro Dragon
Fire Spirit Giant Snowball
Electro Dragon
Giant Snowball
Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball
Fire Spirit Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Electro Dragon
Giant Skeleton
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Fire Spirit Electro Dragon
Giant Snowball Electro Dragon Ram Rider
Giant Snowball Electro Dragon Ram Rider
Fire Spirit Giant Snowball Electro Dragon
Electro Dragon Giant Snowball Guards
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Giant Skeleton
Giant Snowball
Fire Spirit Guards Electro Dragon
Fire Spirit Giant Snowball Electro Dragon Ram Rider
Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Giant Skeleton
Electro Dragon
Electro Dragon Giant Snowball Guards Giant Skeleton
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball Giant Skeleton

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