My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Night Witch
Giant Snowball
Guards Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Guards Executioner Electro Wizard Night Witch
The Log
Guards
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Guards Executioner Electro Wizard Night Witch
Fireball
Executioner Electro Wizard Night Witch
Poison
Guards Executioner Electro Wizard Night Witch
Lightning
Executioner Electro Wizard Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Fireball Electro Wizard Night Witch Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Tornado Electro Wizard Guards Executioner Night Witch
Fireball
Zap Tornado Giant Electro Wizard
Giant
Zap Night Witch Fireball Guards Tornado Executioner Electro Wizard
Guards
Zap Giant
Tornado
Zap Fireball Executioner Giant Night Witch
Executioner
Tornado Zap Giant
Electro Wizard
Zap Fireball Giant
Night Witch
Giant Zap Tornado

Defense Synergies 4 9

Zap
Fireball Electro Wizard Guards Tornado Executioner Night Witch
Fireball
Zap Tornado Electro Wizard
Giant
Guards
Zap Executioner Electro Wizard
Tornado
Fireball Executioner Zap Electro Wizard
Executioner
Tornado Zap Guards
Electro Wizard
Zap Fireball Guards Tornado Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
Zap Executioner Electro Wizard Night Witch
Tornado Executioner Electro Wizard Night Witch
Night Witch Guards Electro Wizard
Fireball Tornado
Fireball Tornado Zap Guards Executioner Electro Wizard Night Witch
Tornado Electro Wizard Zap Fireball Executioner Night Witch
Zap Fireball Electro Wizard
Tornado Night Witch
Guards Tornado Electro Wizard Night Witch
Guards Executioner Electro Wizard Zap Fireball Tornado Night Witch
Executioner Zap Fireball Tornado Electro Wizard Night Witch
Night Witch Zap Fireball Guards Electro Wizard
Fireball Executioner Zap Guards Tornado Electro Wizard Night Witch
Electro Wizard
Tornado Zap Fireball Electro Wizard
Fireball Tornado Executioner Electro Wizard Night Witch
Fireball Zap Guards Tornado Executioner Electro Wizard Night Witch
Zap Tornado Executioner Fireball Guards Electro Wizard
Tornado Electro Wizard
Fireball Guards Executioner Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Executioner
Guards Zap Electro Wizard
Guards Zap Fireball Tornado Electro Wizard Night Witch
Guards Executioner Night Witch
Fireball Executioner Zap Tornado Electro Wizard
Guards Fireball Electro Wizard Night Witch
Zap Electro Wizard Fireball Tornado
Guards
Guards
Zap Fireball Guards Tornado Electro Wizard
Fireball Guards Executioner Night Witch
Fireball Executioner
Guards Electro Wizard Zap Fireball Tornado Executioner Night Witch
Executioner Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball Guards
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Guards Tornado Electro Wizard Night Witch
Zap Fireball Tornado Electro Wizard
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Night Witch
Zap Fireball Executioner Electro Wizard
Zap Fireball Tornado
Fireball Night Witch
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner Electro Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner Electro Wizard Night Witch
Zap Electro Wizard Fireball Guards
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Guards Night Witch
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Guards Tornado Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard

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