My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Prince Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Prince Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Skeleton Army Prince
Giant Snowball
Guards Skeleton Army Princess Lumberjack
Zap
Guards Skeleton Army Prince Princess
Barbarian Barrel
Rascals Elite Barbarians Guards Skeleton Army Princess Lumberjack
The Log
Rascals Elite Barbarians Guards Skeleton Army Prince Princess Lumberjack
Earthquake
Guards Skeleton Army
Arrows
Rascals Guards Skeleton Army Princess
Royal Delivery
Rascals Elite Barbarians Guards Skeleton Army Prince Princess Lumberjack
Fireball
Rascals Elite Barbarians Skeleton Army Princess Lumberjack
Poison
Rascals Guards Skeleton Army Princess
Lightning
Elite Barbarians Prince Lumberjack
Rocket
Rascals Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Princess Fireball Lumberjack Rascals Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Skeleton Army Princess Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Prince Lumberjack
Elite Barbarians
Fireball Lumberjack
Fireball
Elite Barbarians Princess
Guards
Lumberjack
Skeleton Army
Prince
Rascals Princess Lumberjack
Princess
Fireball Prince
Lumberjack
Rascals Elite Barbarians Guards Prince

Defense Synergies 0 10

Rascals
Princess
Elite Barbarians
Fireball
Princess Lumberjack
Guards
Skeleton Army Prince Princess Lumberjack
Skeleton Army
Guards Prince Princess Lumberjack
Prince
Guards Skeleton Army
Princess
Rascals Fireball Guards Skeleton Army
Lumberjack
Fireball Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Elite Barbarians Skeleton Army Lumberjack Rascals Prince
Skeleton Army Prince Lumberjack Rascals Elite Barbarians
Elite Barbarians Skeleton Army Prince Lumberjack Rascals Guards
Elite Barbarians Fireball Skeleton Army Prince Princess Lumberjack
Fireball Skeleton Army Rascals Guards Lumberjack
Rascals Fireball Princess
Rascals Fireball
Rascals Elite Barbarians Skeleton Army Prince Princess Lumberjack
Elite Barbarians Guards Skeleton Army Rascals Prince Lumberjack
Guards Skeleton Army Rascals Fireball Princess Lumberjack
Rascals Fireball Princess
Skeleton Army Prince Lumberjack Rascals Elite Barbarians Fireball Guards
Fireball Skeleton Army Rascals Guards Prince Princess Lumberjack
Elite Barbarians Skeleton Army Rascals Prince Lumberjack
Skeleton Army Rascals Elite Barbarians Fireball Prince Lumberjack
Rascals Elite Barbarians Fireball Skeleton Army Prince Lumberjack
Fireball Rascals Elite Barbarians Guards Skeleton Army Prince Lumberjack
Rascals Fireball Guards Princess Lumberjack
Elite Barbarians Prince Lumberjack
Rascals Skeleton Army Elite Barbarians Fireball Guards Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Skeleton Army Lumberjack Elite Barbarians Fireball Prince
Fireball Elite Barbarians Prince Lumberjack
Guards Skeleton Army Lumberjack Rascals Elite Barbarians Prince
Guards Skeleton Army Prince Lumberjack Rascals Elite Barbarians Fireball
Rascals Elite Barbarians Guards Skeleton Army Prince Lumberjack
Fireball Rascals Princess
Rascals Guards Skeleton Army Prince Elite Barbarians Fireball Lumberjack
Rascals Elite Barbarians Skeleton Army Prince Lumberjack
Elite Barbarians Fireball Skeleton Army Prince
Guards Skeleton Army
Rascals Elite Barbarians Guards Prince Lumberjack
Skeleton Army Elite Barbarians Fireball Guards Prince
Rascals Elite Barbarians Skeleton Army Prince Fireball Guards Lumberjack
Rascals Fireball Skeleton Army Princess
Rascals Elite Barbarians Guards Skeleton Army Fireball Prince Lumberjack
Rascals Elite Barbarians Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rascals Guards
Fireball Princess
Fireball
Rascals Fireball Guards Prince
Fireball
Fireball Princess
Princess
Fireball Princess
Fireball
Elite Barbarians Fireball Guards Prince Lumberjack
Fireball Prince Princess
Fireball Princess
Elite Barbarians Fireball Princess
Fireball Princess
Princess Elite Barbarians Fireball Prince
Fireball Princess
Fireball Princess
Fireball
Fireball Prince Princess
Fireball Princess
Fireball Prince
Fireball Princess
Prince
Fireball
Fireball Princess
Fireball Princess
Fireball Prince Princess
Fireball
Elite Barbarians Fireball Princess
Fireball Guards
Elite Barbarians Fireball
Fireball
Fireball Princess
Prince
Fireball Princess
Fireball Guards Skeleton Army Prince Princess
Fireball Princess
Fireball
Fireball Rascals Prince Princess Lumberjack
Fireball Princess
Fireball
Elite Barbarians Prince
Rascals Elite Barbarians Fireball Guards Princess
Fireball Princess
Fireball Prince Princess

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