My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Graveyard
Giant Snowball
Skeleton Army Inferno Dragon Graveyard
Zap
Skeleton Army Inferno Dragon Graveyard
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Wizard Skeleton Army Electro Wizard Inferno Dragon Graveyard
Fireball
Wizard Skeleton Army Electro Wizard Inferno Dragon
Poison
Wizard Skeleton Army Electro Wizard Graveyard
Lightning
Wizard Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Freeze Electro Wizard Inferno Dragon Wizard Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Freeze Electro Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Graveyard Freeze Golem
Wizard
Golem
Skeleton Army
Freeze
Graveyard Zap
Golem
Zap Wizard Electro Wizard Graveyard
Electro Wizard
Zap Graveyard Golem
Inferno Dragon
Graveyard
Zap Freeze Electro Wizard Golem

Defense Synergies 1 10

Zap
Electro Wizard Skeleton Army Inferno Dragon
Wizard
Skeleton Army Freeze Electro Wizard
Skeleton Army
Zap Wizard Freeze Electro Wizard Inferno Dragon
Freeze
Wizard Skeleton Army Electro Wizard
Golem
Electro Wizard
Zap Wizard Skeleton Army Freeze Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Skeleton Army Inferno Dragon Zap Electro Wizard
Skeleton Army Freeze Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army
Skeleton Army Freeze Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Wizard Freeze
Zap Electro Wizard
Inferno Dragon Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Zap Wizard Freeze
Inferno Dragon Zap Wizard Electro Wizard
Skeleton Army Zap Wizard Freeze Electro Wizard
Wizard Skeleton Army Zap Freeze Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Zap Freeze Electro Wizard Inferno Dragon
Wizard Skeleton Army Electro Wizard
Zap Wizard Skeleton Army Electro Wizard
Zap Wizard Freeze Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Skeleton Army Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard
Electro Wizard Zap Wizard Inferno Dragon
Skeleton Army Zap Electro Wizard
Skeleton Army Zap Electro Wizard
Skeleton Army Inferno Dragon
Wizard Zap Freeze Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Inferno Dragon
Zap Freeze Electro Wizard Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap Electro Wizard
Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Zap Freeze Inferno Dragon
Zap Wizard Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Wizard Zap
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Zap Wizard Electro Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard
Inferno Dragon
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Wizard
Zap Freeze Electro Wizard
Wizard
Zap Electro Wizard Skeleton Army Freeze
Zap Wizard Electro Wizard
Freeze
Wizard Electro Wizard
Zap Wizard
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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