My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Graveyard
Giant Snowball
Minions Goblin Gang Furnace Skeleton Army Graveyard
Zap
Minions Goblin Gang Furnace Skeleton Army Graveyard
Barbarian Barrel
Goblin Gang Furnace Wizard Skeleton Army Graveyard
The Log
Goblin Gang Furnace Skeleton Army Graveyard
Earthquake
Goblin Gang Furnace Skeleton Army Graveyard
Arrows
Minions Goblin Gang Furnace Skeleton Army Graveyard
Royal Delivery
Minions Goblin Gang Wizard Skeleton Army Graveyard
Fireball
Minions Goblin Gang Furnace Wizard Skeleton Army
Poison
Minions Goblin Gang Furnace Wizard Skeleton Army Graveyard
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Skeleton Army Furnace Wizard Graveyard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Skeleton Army Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem Graveyard
Goblin Gang
Golem
Furnace
Golem Graveyard
Wizard
Golem
Rocket
Golem
Skeleton Army
Golem
Minions Goblin Gang Furnace Wizard Rocket Graveyard
Graveyard
Minions Furnace Golem

Defense Synergies 0 4

Minions
Goblin Gang
Furnace Skeleton Army
Furnace
Goblin Gang Skeleton Army
Wizard
Skeleton Army
Rocket
Skeleton Army
Goblin Gang Furnace Wizard
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Wizard
Skeleton Army Minions Goblin Gang Furnace
Goblin Gang Furnace Rocket Skeleton Army Minions
Skeleton Army Minions Goblin Gang Furnace
Rocket Skeleton Army
Goblin Gang Skeleton Army Minions Furnace
Minions Furnace Rocket Goblin Gang Wizard
Rocket
Minions Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army
Minions Goblin Gang Skeleton Army Furnace Wizard
Minions Goblin Gang Furnace Wizard
Furnace Skeleton Army Minions Goblin Gang Wizard Rocket
Wizard Rocket Skeleton Army Minions Goblin Gang Furnace
Skeleton Army Goblin Gang Furnace
Rocket Skeleton Army Goblin Gang Furnace
Wizard Minions Goblin Gang Furnace Skeleton Army
Minions Goblin Gang Furnace Wizard Skeleton Army
Furnace Wizard Minions
Goblin Gang Wizard Skeleton Army Minions Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Furnace
Goblin Gang Wizard Rocket
Goblin Gang Skeleton Army Minions Furnace Rocket
Goblin Gang Rocket Skeleton Army
Goblin Gang Skeleton Army
Furnace Wizard Rocket Minions Goblin Gang
Goblin Gang Rocket Skeleton Army Minions Furnace
Skeleton Army
Rocket Minions Skeleton Army
Goblin Gang Skeleton Army
Minions
Rocket Skeleton Army
Rocket Skeleton Army Goblin Gang Wizard
Wizard Furnace Skeleton Army
Goblin Gang Skeleton Army Minions Furnace Rocket
Minions Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Wizard Rocket Furnace
Wizard Minions Furnace Rocket
Furnace Wizard
Wizard
Wizard
Rocket Minions Goblin Gang
Rocket Wizard
Wizard Rocket
Rocket
Minions Rocket
Furnace
Rocket Furnace Wizard
Furnace Wizard Rocket
Rocket
Minions Rocket
Rocket Wizard
Rocket Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket
Furnace Wizard
Wizard
Wizard
Rocket
Furnace Wizard
Rocket Minions Wizard
Wizard Rocket
Rocket
Rocket Wizard
Minions Goblin Gang Rocket Skeleton Army
Rocket Wizard
Goblin Gang Wizard Rocket
Wizard
Rocket
Minions Goblin Gang Rocket
Rocket
Rocket

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