My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Graveyard
Giant Snowball
Barbarians Minion Horde Graveyard
Zap
Minion Horde Graveyard
Barbarian Barrel
Barbarians Wizard Executioner Graveyard
The Log
Barbarians Graveyard
Earthquake
Barbarians Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Barbarians Minion Horde Wizard Executioner Graveyard
Fireball
Barbarians Minion Horde Wizard Executioner
Poison
Barbarians Minion Horde Wizard Executioner Graveyard
Lightning
Wizard Executioner
Rocket
Barbarians Minion Horde Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Barbarians Minion Horde Giant Wizard Executioner Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Tornado Barbarians Minion Horde Giant

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Giant
Giant
Graveyard Minion Horde Wizard Rocket Tornado Executioner
Wizard
Tornado Giant
Rocket
Tornado Giant
Tornado
Wizard Rocket Executioner Giant Graveyard
Executioner
Tornado Giant
Graveyard
Giant Tornado

Defense Synergies 3 2

Barbarians
Minion Horde
Minion Horde
Barbarians Tornado
Giant
Wizard
Tornado
Rocket
Tornado
Tornado
Wizard Rocket Executioner Minion Horde
Executioner
Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Executioner
Barbarians Minion Horde Executioner
Barbarians Minion Horde Rocket Tornado Executioner
Barbarians Minion Horde
Barbarians Rocket Tornado
Tornado Executioner
Minion Horde Rocket Tornado Wizard Executioner
Rocket Barbarians
Barbarians Minion Horde Tornado
Tornado Barbarians Minion Horde
Barbarians Minion Horde Executioner Wizard Tornado
Minion Horde Executioner Wizard Tornado
Barbarians Minion Horde Wizard Rocket
Wizard Rocket Executioner Barbarians Minion Horde Tornado
Barbarians Minion Horde
Barbarians Minion Horde Rocket Tornado
Barbarians Minion Horde Wizard Tornado Executioner
Barbarians Minion Horde Wizard Tornado Executioner
Wizard Tornado Executioner Barbarians
Barbarians Tornado
Wizard Barbarians Minion Horde Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Wizard Rocket Executioner
Barbarians Minion Horde Rocket
Rocket Barbarians Minion Horde Tornado
Barbarians Minion Horde Executioner
Wizard Rocket Executioner Minion Horde Tornado
Rocket Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Rocket Barbarians Tornado
Barbarians Minion Horde
Barbarians Minion Horde
Rocket Barbarians Tornado
Barbarians Rocket Minion Horde Wizard Executioner
Wizard Barbarians Minion Horde Executioner
Barbarians Minion Horde Rocket Tornado Executioner
Executioner Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Tornado Executioner
Rocket Minion Horde
Barbarians Rocket
Wizard Rocket Executioner Minion Horde
Wizard Executioner Minion Horde Rocket Tornado
Minion Horde Wizard Tornado Executioner
Wizard Tornado Executioner
Wizard Tornado
Rocket Minion Horde Tornado
Rocket Minion Horde Wizard Tornado
Wizard Rocket Tornado Executioner
Rocket Executioner
Minion Horde Rocket
Rocket Minion Horde Wizard Executioner
Minion Horde Wizard Rocket Executioner
Rocket Tornado
Minion Horde Rocket
Rocket Wizard Executioner
Rocket Wizard Tornado
Rocket Minion Horde
Rocket Wizard Tornado
Rocket Tornado
Rocket Barbarians Minion Horde
Tornado Wizard Executioner
Minion Horde
Wizard Tornado Executioner
Wizard Tornado
Rocket Tornado
Minion Horde Wizard Tornado Executioner
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Barbarians Rocket
Rocket Wizard Tornado Executioner
Minion Horde Wizard Rocket Executioner
Wizard Executioner
Rocket Tornado
Minion Horde Executioner
Minion Horde Rocket Tornado
Rocket Tornado Executioner
Rocket Tornado Executioner

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