My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Elixir Collector Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Graveyard
Giant Snowball
Bomber Baby Dragon Witch Graveyard
Zap
Bomber Witch Graveyard
Barbarian Barrel
Bomber Knight Wizard Witch Graveyard
The Log
Bomber Witch Graveyard
Earthquake
Bomber Elixir Collector Witch Graveyard
Arrows
Bomber Witch Graveyard
Royal Delivery
Bomber Knight Wizard Baby Dragon Witch Graveyard
Fireball
Bomber Wizard Elixir Collector Baby Dragon Witch
Poison
Bomber Wizard Elixir Collector Witch Graveyard
Lightning
Knight Wizard Elixir Collector Baby Dragon Witch
Rocket
Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Baby Dragon Wizard Witch Graveyard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Knight Baby Dragon Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Knight Baby Dragon Graveyard
Knight
Baby Dragon Graveyard Bomber Wizard Witch
Wizard
Knight Golem
Elixir Collector
Baby Dragon
Knight Golem Graveyard Bomber Witch
Witch
Knight Baby Dragon Golem Graveyard
Golem
Bomber Baby Dragon Wizard Witch Graveyard
Graveyard
Knight Baby Dragon Bomber Witch Golem

Defense Synergies 1 4

Bomber
Knight
Knight
Bomber Wizard Baby Dragon Witch
Wizard
Knight
Elixir Collector
Baby Dragon
Knight Witch
Witch
Knight Baby Dragon
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Baby Dragon
Bomber Knight Witch
Witch Bomber Knight
Witch Bomber Knight
Bomber
Bomber Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon
Witch
Knight Bomber
Witch Bomber Knight Wizard Baby Dragon
Wizard Baby Dragon Witch
Bomber Knight Wizard Witch
Bomber Wizard Baby Dragon Witch
Knight
Wizard Bomber Knight Witch
Bomber Knight Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Bomber Knight
Bomber Wizard Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Bomber Knight Wizard Baby Dragon
Knight Witch
Knight
Knight Witch
Wizard Baby Dragon Witch
Knight Witch
Knight
Knight Baby Dragon Witch
Witch
Knight Witch
Knight Wizard Witch
Wizard Bomber Baby Dragon Witch
Witch Bomber Knight Baby Dragon
Bomber Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight
Bomber Wizard Baby Dragon
Wizard Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Knight Wizard
Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Bomber
Bomber Wizard Baby Dragon
Bomber Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Bomber Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Bomber Wizard
Wizard
Witch
Wizard Baby Dragon Witch
Knight Wizard Baby Dragon
Bomber Wizard Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch

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