My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Fire Spirit Minions Graveyard
Zap
Fire Spirit Minions Goblin Giant Graveyard
Barbarian Barrel
Fire Spirit Royal Ghost Graveyard
The Log
Fire Spirit Mini P.E.K.K.A Graveyard
Earthquake
Elixir Collector Graveyard
Arrows
Fire Spirit Minions Graveyard
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Royal Ghost Graveyard
Fireball
Minions Elixir Collector
Poison
Minions Elixir Collector Graveyard
Lightning
Mini P.E.K.K.A Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Elixir Collector Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Royal Ghost Mini P.E.K.K.A Graveyard Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Goblin Giant
Minions
Mini P.E.K.K.A Goblin Giant Graveyard
Mini P.E.K.K.A
Fire Spirit Minions Goblin Giant The Log Graveyard
Elixir Collector
Goblin Giant
Fire Spirit Minions Mini P.E.K.K.A The Log Graveyard
The Log
Mini P.E.K.K.A Goblin Giant Graveyard
Royal Ghost
Graveyard
Minions Mini P.E.K.K.A Goblin Giant The Log

Defense Synergies 1 7

Fire Spirit
Mini P.E.K.K.A The Log
Minions
Goblin Giant The Log
Mini P.E.K.K.A
The Log Fire Spirit Royal Ghost
Elixir Collector
Goblin Giant
Minions The Log
The Log
Mini P.E.K.K.A Fire Spirit Minions Goblin Giant Royal Ghost
Royal Ghost
Mini P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant The Log
Mini P.E.K.K.A Minions The Log
Mini P.E.K.K.A Fire Spirit Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A The Log
The Log Fire Spirit Minions Royal Ghost
Minions Fire Spirit
Goblin Giant The Log
Mini P.E.K.K.A Minions
Fire Spirit Mini P.E.K.K.A Royal Ghost
Minions Goblin Giant The Log Royal Ghost
Minions
Mini P.E.K.K.A Fire Spirit Minions The Log
Fire Spirit Minions Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Fire Spirit Minions The Log Royal Ghost
The Log Fire Spirit Minions Royal Ghost
Mini P.E.K.K.A
Royal Ghost Fire Spirit Minions Mini P.E.K.K.A Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A The Log Royal Ghost
Minions Mini P.E.K.K.A Goblin Giant The Log
Mini P.E.K.K.A Goblin Giant The Log
Mini P.E.K.K.A Goblin Giant
Fire Spirit Minions Goblin Giant
Mini P.E.K.K.A Minions Goblin Giant
Mini P.E.K.K.A Goblin Giant
Minions Mini P.E.K.K.A The Log
Goblin Giant
Minions Mini P.E.K.K.A
Goblin Giant The Log
Mini P.E.K.K.A Goblin Giant
Minions Mini P.E.K.K.A Goblin Giant The Log
Minions Mini P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
Goblin Giant The Log
The Log
Fire Spirit The Log
Fire Spirit Minions Goblin Giant
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit Minions Mini P.E.K.K.A
The Log
Fire Spirit
Fire Spirit The Log
Minions
The Log
The Log
The Log
Minions Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A The Log
Fire Spirit The Log
Minions The Log
The Log
The Log
The Log Fire Spirit
The Log Royal Ghost
The Log
The Log
Fire Spirit
Minions
Mini P.E.K.K.A
The Log
The Log
Fire Spirit Minions
Fire Spirit
The Log
Mini P.E.K.K.A
The Log
Minions The Log
Goblin Giant The Log Royal Ghost

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