My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Fire Spirit Wall Breakers Skeleton Army
Zap
Fire Spirit Wall Breakers Skeleton Army Dark Prince
Barbarian Barrel
Fire Spirit Wall Breakers Skeleton Army Dark Prince Electro Wizard
The Log
Fire Spirit Wall Breakers Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Fire Spirit Wall Breakers Skeleton Army
Royal Delivery
Fire Spirit Wall Breakers Skeleton Army Dark Prince Electro Wizard
Fireball
Wall Breakers Skeleton Army Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Dark Prince Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Skeleton Army Fireball Dark Prince Poison Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Wall Breakers Skeleton Army Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Dark Prince Golem
Fireball
Golem Wall Breakers Dark Prince Electro Wizard
Wall Breakers
Fire Spirit Fireball Electro Wizard
Skeleton Army
Dark Prince
Fire Spirit Fireball Poison Golem Electro Wizard
Poison
Golem Dark Prince
Golem
Fireball Poison Fire Spirit Dark Prince Electro Wizard
Electro Wizard
Fireball Wall Breakers Dark Prince Golem

Defense Synergies 0 7

Fire Spirit
Electro Wizard
Fireball
Dark Prince Electro Wizard
Wall Breakers
Skeleton Army
Electro Wizard
Dark Prince
Fireball Poison Electro Wizard
Poison
Dark Prince Electro Wizard
Golem
Electro Wizard
Fire Spirit Fireball Skeleton Army Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Skeleton Army Dark Prince Electro Wizard
Skeleton Army Fire Spirit Dark Prince Electro Wizard
Skeleton Army Dark Prince Electro Wizard
Fireball Skeleton Army Dark Prince Poison
Fireball Skeleton Army Fire Spirit Dark Prince Electro Wizard
Electro Wizard Fire Spirit Fireball Poison
Fireball Poison Electro Wizard
Skeleton Army
Skeleton Army Fire Spirit Dark Prince Electro Wizard
Skeleton Army Poison Electro Wizard Fireball Dark Prince
Fireball Poison Electro Wizard
Skeleton Army Fire Spirit Fireball Dark Prince Electro Wizard
Fire Spirit Fireball Skeleton Army Dark Prince Poison Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Fireball Electro Wizard
Fireball Skeleton Army Dark Prince Poison Electro Wizard
Fire Spirit Fireball Skeleton Army Dark Prince Electro Wizard
Poison Fire Spirit Fireball Dark Prince Electro Wizard
Electro Wizard
Skeleton Army Dark Prince Fire Spirit Fireball Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Dark Prince Electro Wizard
Fireball Poison Electro Wizard
Skeleton Army Dark Prince Electro Wizard
Skeleton Army Dark Prince Fireball Electro Wizard
Skeleton Army Dark Prince
Fire Spirit Fireball Poison Electro Wizard
Skeleton Army Dark Prince Fireball Electro Wizard
Skeleton Army Dark Prince
Electro Wizard Fireball Skeleton Army Dark Prince Poison
Skeleton Army
Dark Prince
Skeleton Army Fireball Dark Prince Poison Electro Wizard
Skeleton Army Dark Prince Fireball
Fireball Skeleton Army
Skeleton Army Electro Wizard Fireball Dark Prince Poison
Poison Fireball Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Electro Wizard
Fireball Poison
Fireball Dark Prince Poison
Fireball Poison Fire Spirit Dark Prince
Fireball Poison Fire Spirit
Fire Spirit Poison
Fireball Poison Fire Spirit
Fireball Poison
Fire Spirit Fireball Poison Electro Wizard
Poison Fireball Dark Prince Electro Wizard
Fireball Poison Fire Spirit
Poison Fire Spirit Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fire Spirit Fireball Dark Prince Poison Electro Wizard
Fire Spirit Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fire Spirit Fireball Dark Prince
Fireball Poison Electro Wizard
Fireball Poison
Fireball Poison
Poison Fire Spirit Fireball Electro Wizard
Electro Wizard Fireball Poison
Fireball
Poison Fireball
Fireball Poison Electro Wizard
Fireball Poison
Electro Wizard Fire Spirit Fireball Skeleton Army Dark Prince
Fireball Poison Fire Spirit Electro Wizard
Fireball
Fireball Poison Dark Prince Electro Wizard
Fireball Poison
Fireball Poison
Dark Prince
Fireball Poison Electro Wizard
Fireball Poison Electro Wizard
Poison Fireball Dark Prince Electro Wizard

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