My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elite Barbarians
Giant Snowball
Skeletons Archers Dart Goblin
Zap
Skeletons Archers Dart Goblin
Barbarian Barrel
Skeletons Archers Elite Barbarians Dart Goblin Bomb Tower Wizard
The Log
Skeletons Archers Elite Barbarians Dart Goblin
Earthquake
Skeletons Archers Bomb Tower
Arrows
Skeletons Archers Dart Goblin
Royal Delivery
Skeletons Archers Elite Barbarians Dart Goblin Wizard
Fireball
Archers Elite Barbarians Dart Goblin Bomb Tower Wizard
Poison
Archers Dart Goblin Bomb Tower Wizard
Lightning
Elite Barbarians Bomb Tower Wizard
Rocket
Elite Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Dart Goblin Bomb Tower Wizard Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Dart Goblin Bomb Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Elite Barbarians Golem
Elite Barbarians
Archers Dart Goblin Wizard
Dart Goblin
Elite Barbarians Golem
Bomb Tower
Wizard
Elite Barbarians Golem
Rocket
Golem
Golem
Archers Dart Goblin Wizard Rocket

Defense Synergies 1 9

Skeletons
Dart Goblin Archers Elite Barbarians Bomb Tower Wizard
Archers
Skeletons Dart Goblin Bomb Tower
Elite Barbarians
Skeletons Dart Goblin Wizard
Dart Goblin
Skeletons Archers Elite Barbarians Bomb Tower
Bomb Tower
Skeletons Archers Dart Goblin
Wizard
Skeletons Elite Barbarians
Rocket
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Wizard
Elite Barbarians Bomb Tower Skeletons Dart Goblin
Bomb Tower Rocket Skeletons Archers Elite Barbarians Dart Goblin
Elite Barbarians Bomb Tower Skeletons Dart Goblin
Elite Barbarians Bomb Tower Rocket
Skeletons Archers Dart Goblin Bomb Tower
Dart Goblin Rocket Archers Bomb Tower Wizard
Rocket Dart Goblin Bomb Tower
Skeletons Elite Barbarians Bomb Tower
Elite Barbarians Skeletons Archers Dart Goblin
Archers Dart Goblin Skeletons Bomb Tower Wizard
Archers Dart Goblin Wizard
Bomb Tower Skeletons Elite Barbarians Wizard Rocket
Bomb Tower Wizard Rocket Dart Goblin
Elite Barbarians Bomb Tower
Bomb Tower Rocket Elite Barbarians
Bomb Tower Wizard Skeletons Elite Barbarians
Bomb Tower Archers Elite Barbarians Dart Goblin Wizard
Bomb Tower Wizard Archers Dart Goblin
Elite Barbarians Dart Goblin Bomb Tower
Wizard Archers Elite Barbarians Dart Goblin Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Elite Barbarians
Archers Elite Barbarians Bomb Tower Wizard Rocket
Skeletons Elite Barbarians Bomb Tower Rocket
Rocket Elite Barbarians
Skeletons Elite Barbarians
Wizard Rocket Skeletons Archers Dart Goblin Bomb Tower
Rocket Skeletons Archers Elite Barbarians Dart Goblin Bomb Tower
Elite Barbarians Bomb Tower
Rocket Skeletons Elite Barbarians Bomb Tower
Skeletons Dart Goblin
Elite Barbarians Dart Goblin Bomb Tower
Rocket Elite Barbarians
Elite Barbarians Rocket Skeletons Bomb Tower Wizard
Wizard Archers Dart Goblin Bomb Tower
Elite Barbarians Skeletons Archers Dart Goblin Bomb Tower Rocket
Archers Elite Barbarians Dart Goblin Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Wizard Rocket
Wizard Dart Goblin Rocket
Archers Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Rocket Elite Barbarians
Rocket Dart Goblin Wizard
Archers Dart Goblin Wizard Rocket
Rocket Elite Barbarians Dart Goblin
Dart Goblin Rocket
Elite Barbarians Dart Goblin
Rocket Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket
Rocket
Rocket Archers Dart Goblin Wizard
Rocket Dart Goblin Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Dart Goblin Wizard
Wizard
Rocket Dart Goblin
Elite Barbarians Archers Dart Goblin Wizard
Rocket Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard Rocket
Rocket
Rocket Wizard
Archers Dart Goblin Rocket
Rocket Archers Dart Goblin Wizard
Dart Goblin Wizard Rocket
Dart Goblin Wizard
Rocket
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket

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