My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Wizard Baby Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Baby Dragon Lumberjack
Zap
Mortar
Barbarian Barrel
Knight Mortar Wizard Lumberjack
The Log
Lumberjack
Earthquake
Mortar
Arrows
Royal Delivery
Knight Mega Minion Wizard Baby Dragon Lumberjack
Fireball
Mortar Mega Minion Wizard Baby Dragon Lumberjack
Poison
Mortar Mega Minion Wizard
Lightning
Knight Mortar Mega Minion Wizard Baby Dragon Lumberjack
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mega Minion Mortar Baby Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Mega Minion Mortar

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Knight Mortar Baby Dragon Golem Lumberjack
Knight
Mortar Mega Minion Baby Dragon Zap Wizard Lumberjack
Mortar
Knight Zap Mega Minion Baby Dragon
Mega Minion
Zap Knight Golem Mortar Baby Dragon
Wizard
Knight Golem Lumberjack
Baby Dragon
Knight Golem Zap Mortar Mega Minion Lumberjack
Golem
Mega Minion Baby Dragon Zap Wizard Lumberjack
Lumberjack
Zap Knight Wizard Baby Dragon Golem

Defense Synergies 2 17

Zap
Mega Minion Knight Mortar Baby Dragon Lumberjack
Knight
Mega Minion Zap Mortar Wizard Baby Dragon Lumberjack
Mortar
Zap Knight Mega Minion Wizard Baby Dragon Lumberjack
Mega Minion
Zap Knight Mortar Wizard Baby Dragon Lumberjack
Wizard
Knight Mortar Mega Minion Lumberjack
Baby Dragon
Zap Knight Mortar Mega Minion Lumberjack
Golem
Lumberjack
Zap Knight Mortar Mega Minion Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Mega Minion Wizard Baby Dragon
Lumberjack Zap Knight Mortar Mega Minion
Mortar Lumberjack Knight Mega Minion
Lumberjack Knight Mortar Mega Minion
Lumberjack
Zap Mega Minion Baby Dragon Lumberjack
Mega Minion Zap Mortar Wizard Baby Dragon
Zap Baby Dragon
Mortar Lumberjack
Knight Lumberjack
Zap Knight Mega Minion Wizard Baby Dragon Lumberjack
Mega Minion Zap Wizard Baby Dragon
Mortar Lumberjack Zap Knight Wizard
Wizard Zap Mortar Mega Minion Baby Dragon Lumberjack
Knight Mortar Lumberjack
Zap Mortar Lumberjack
Wizard Knight Mortar Lumberjack
Mortar Zap Knight Mega Minion Wizard Baby Dragon Lumberjack
Zap Mortar Wizard Baby Dragon Knight Mega Minion Lumberjack
Mortar Lumberjack
Wizard Knight Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Zap Knight Mortar Mega Minion Wizard Baby Dragon Lumberjack
Lumberjack Zap Knight
Lumberjack Zap Knight
Knight Lumberjack
Wizard Zap Baby Dragon
Knight Mega Minion Lumberjack
Knight Lumberjack
Zap Knight Mortar Mega Minion Baby Dragon
Mega Minion
Knight Mega Minion Lumberjack
Zap
Knight Wizard Lumberjack
Wizard Baby Dragon
Zap Knight Mortar Mega Minion Baby Dragon Lumberjack
Zap Mega Minion Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Baby Dragon
Mortar Zap Baby Dragon
Baby Dragon
Knight
Wizard Zap Mortar Baby Dragon
Wizard Zap Mega Minion Baby Dragon
Mortar Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Mortar Wizard
Lumberjack
Zap Knight Mortar Wizard
Zap Wizard Baby Dragon
Knight Mortar Baby Dragon
Mortar Baby Dragon
Zap Mortar Baby Dragon
Zap Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon
Mortar
Zap Mortar Mega Minion Wizard Baby Dragon
Zap Mortar Wizard Baby Dragon
Baby Dragon
Wizard
Zap Mortar Baby Dragon
Zap Mortar Wizard Baby Dragon
Mega Minion
Mortar Zap Wizard Baby Dragon
Zap Mortar Wizard Baby Dragon
Zap Mortar Baby Dragon
Zap Wizard Baby Dragon
Zap Mega Minion Wizard
Mega Minion
Zap Mortar Wizard
Zap
Wizard
Zap
Zap Mega Minion Wizard Baby Dragon
Knight Mega Minion Wizard Baby Dragon Lumberjack
Zap Mortar Wizard Baby Dragon
Zap
Mega Minion
Zap Baby Dragon
Zap
Zap Mortar Baby Dragon

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