My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Executioner Ice Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Executioner Ice Wizard
Fireball
Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Valkyrie Executioner Ice Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Tornado Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Executioner Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Ice Wizard Fireball Valkyrie Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Ice Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Valkyrie Executioner Golem The Log Ice Wizard
Fireball
Zap Tornado Golem The Log
Valkyrie
Zap Tornado Executioner
Tornado
Zap Fireball Executioner Valkyrie Golem The Log Ice Wizard
Executioner
Tornado Zap Valkyrie Golem The Log
Golem
Fireball Zap Tornado Executioner The Log Ice Wizard
The Log
Zap Fireball Tornado Executioner Golem
Ice Wizard
Zap Tornado Golem

Defense Synergies 5 14

Zap
Fireball Valkyrie Tornado Executioner The Log Ice Wizard
Fireball
Zap Tornado The Log Valkyrie Ice Wizard
Valkyrie
Zap Fireball Tornado Executioner The Log Ice Wizard
Tornado
Fireball Executioner Ice Wizard Zap Valkyrie The Log
Executioner
Tornado Zap Valkyrie The Log
Golem
The Log
Fireball Zap Valkyrie Tornado Executioner Ice Wizard
Ice Wizard
Tornado Zap Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Executioner The Log
Zap Valkyrie Executioner The Log Ice Wizard
Tornado Valkyrie Executioner Ice Wizard
Valkyrie Ice Wizard
Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Zap Valkyrie Executioner Ice Wizard
Tornado Zap Fireball Executioner Ice Wizard
Zap Fireball Valkyrie The Log
Tornado Ice Wizard
Tornado Valkyrie Ice Wizard
Valkyrie Executioner Ice Wizard Zap Fireball Tornado The Log
Executioner Zap Fireball Tornado Ice Wizard
Zap Fireball Valkyrie The Log Ice Wizard
Fireball Valkyrie Executioner Zap Tornado The Log
Tornado Zap Fireball The Log
Fireball Valkyrie Tornado Executioner
Fireball Zap Valkyrie Tornado Executioner The Log Ice Wizard
Zap Valkyrie Tornado Executioner The Log Fireball Ice Wizard
Tornado
Valkyrie Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball
Fireball Zap Valkyrie Executioner The Log
Zap Valkyrie The Log
Valkyrie Zap Fireball Tornado The Log
Valkyrie Executioner
Fireball Executioner Zap Tornado Ice Wizard
Fireball Valkyrie Ice Wizard
Valkyrie
Zap Fireball Valkyrie Tornado The Log
Valkyrie
Zap Fireball Valkyrie Tornado The Log
Fireball Valkyrie Executioner
Fireball Valkyrie Executioner
Zap Fireball Valkyrie Tornado Executioner The Log
Valkyrie Executioner Zap Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap Tornado Executioner The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Executioner Zap Valkyrie The Log
Fireball Executioner Zap Tornado Ice Wizard
Tornado Executioner The Log
Fireball The Log Zap Tornado Executioner Ice Wizard
Fireball The Log Zap Tornado
Fireball Tornado
Zap Fireball Valkyrie Tornado The Log
Fireball Zap Tornado Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Zap Fireball Executioner The Log
Zap Fireball Valkyrie Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Valkyrie Executioner Ice Wizard
Fireball The Log Zap Tornado Executioner Ice Wizard
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Tornado Executioner Ice Wizard
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball
Fireball Zap Tornado Executioner Ice Wizard
The Log Fireball
Fireball Valkyrie Executioner
The Log Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado The Log
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner The Log

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