My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Electro Dragon Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Witch Electro Dragon
Zap
Witch
Barbarian Barrel
Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Witch Electro Dragon Electro Wizard
Fireball
Mega Minion Witch Electro Dragon Electro Wizard
Poison
Mega Minion Witch Electro Dragon Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Witch Electro Dragon Electro Wizard
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Mini P.E.K.K.A

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Electro Wizard Mini P.E.K.K.A Witch Electro Dragon Golem
Mega Minion
Zap Golem Fireball
Fireball
Zap Golem Mega Minion Electro Wizard
Mini P.E.K.K.A
Zap Golem Electro Wizard
Witch
Zap Golem
Electro Dragon
Golem Zap
Golem
Mega Minion Fireball Electro Dragon Zap Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Golem

Defense Synergies 5 11

Zap
Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Witch Electro Dragon
Mega Minion
Zap Witch Electro Wizard
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Witch Electro Dragon
Witch
Zap Mega Minion Mini P.E.K.K.A Electro Dragon Electro Wizard
Electro Dragon
Zap Mini P.E.K.K.A Witch Electro Wizard
Golem
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Fireball Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Dragon Electro Wizard
Mini P.E.K.K.A Zap Mega Minion Witch Electro Dragon Electro Wizard
Mini P.E.K.K.A Witch Mega Minion Electro Dragon Electro Wizard
Mini P.E.K.K.A Witch Mega Minion Electro Dragon Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Mega Minion Electro Dragon Electro Wizard
Mega Minion Electro Wizard Zap Fireball Witch Electro Dragon
Zap Fireball Electro Dragon Electro Wizard
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Electro Wizard
Witch Electro Wizard Zap Mega Minion Fireball Electro Dragon
Mega Minion Zap Fireball Witch Electro Dragon Electro Wizard
Mini P.E.K.K.A Zap Fireball Witch Electro Dragon Electro Wizard
Fireball Zap Mega Minion Mini P.E.K.K.A Witch Electro Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Witch Electro Dragon Electro Wizard
Fireball Zap Mega Minion Witch Electro Dragon Electro Wizard
Zap Witch Mega Minion Fireball Electro Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Witch Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Mega Minion Mini P.E.K.K.A Electro Dragon
Zap Mini P.E.K.K.A Witch Electro Dragon Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A Witch
Fireball Zap Witch Electro Dragon Electro Wizard
Mini P.E.K.K.A Mega Minion Fireball Witch Electro Wizard
Mini P.E.K.K.A
Zap Electro Dragon Electro Wizard Mega Minion Fireball Mini P.E.K.K.A Witch
Witch Mega Minion
Mega Minion Mini P.E.K.K.A Witch Electro Dragon
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball Witch
Fireball Witch Electro Dragon
Witch Electro Dragon Electro Wizard Zap Mega Minion Fireball Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Witch Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Fireball Zap
Fireball Zap Mega Minion Witch Electro Dragon
Witch
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Mini P.E.K.K.A Electro Dragon Electro Wizard
Zap Fireball Electro Dragon Electro Wizard
Fireball Zap Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball
Zap Fireball Witch Electro Dragon
Fireball Electro Dragon
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Electro Dragon Electro Wizard
Zap Fireball Witch Electro Dragon
Fireball
Fireball
Zap Fireball Electro Dragon
Zap Fireball Witch Electro Dragon
Mega Minion Witch
Fireball Zap Witch Electro Dragon Electro Wizard
Fireball Zap Witch Electro Dragon
Fireball Zap
Zap Fireball Witch Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Mega Minion Fireball Witch
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon Electro Wizard
Fireball
Zap Electro Wizard Fireball Witch Electro Dragon
Fireball Zap Mega Minion Witch Electro Dragon Electro Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A Electro Dragon Electro Wizard
Zap Fireball Electro Dragon
Zap Fireball
Mega Minion Electro Dragon
Zap Electro Dragon Fireball Witch Electro Wizard
Zap Fireball Witch Electro Dragon Electro Wizard
Electro Dragon Zap Fireball Witch Electro Wizard

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