My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Mini P.E.K.K.A Valkyrie Electro Wizard Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Mini P.E.K.K.A Valkyrie Golem
Arrows
Zap Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Valkyrie Wizard Rage Golem Electro Wizard
Valkyrie
Zap Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Rage Golem
Rage
Mini P.E.K.K.A Wizard Electro Wizard
Golem
Arrows Zap Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Rage Golem

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Electro Wizard Arrows Valkyrie
Arrows
Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Electro Wizard Arrows Valkyrie Wizard
Valkyrie
Zap Arrows Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Rage
Golem
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie
Arrows Zap Valkyrie Electro Wizard
Electro Wizard Zap Arrows Wizard
Zap Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Arrows Wizard
Arrows Zap Wizard Electro Wizard
Mini P.E.K.K.A Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Wizard Arrows Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Zap Valkyrie Wizard Electro Wizard
Zap Arrows Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Valkyrie Wizard
Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Zap Electro Wizard
Mini P.E.K.K.A Valkyrie
Arrows Wizard Zap Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Zap Electro Wizard Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Zap Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Zap Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Mini P.E.K.K.A Electro Wizard
Zap Arrows Valkyrie Wizard Electro Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Electro Wizard
Zap Arrows Valkyrie Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Electro Wizard
Arrows Wizard
Zap Electro Wizard
Zap Arrows Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Arrows Zap Wizard
Zap Arrows
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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