My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Night Witch
Giant Snowball
Bomber Archers Minions Night Witch
Zap
Bomber Archers Minions Night Witch
Barbarian Barrel
Bomber Archers Valkyrie Night Witch
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions Night Witch
Royal Delivery
Bomber Archers Minions Valkyrie Night Witch
Fireball
Bomber Archers Minions Night Witch
Poison
Bomber Archers Minions Night Witch
Lightning
Valkyrie Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Minions Fireball Valkyrie Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Minions

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions Valkyrie
Archers
Valkyrie Arrows Golem
Arrows
Fireball Golem Archers Night Witch
Minions
Bomber Valkyrie Golem
Fireball
Arrows Golem
Valkyrie
Archers Bomber Minions
Golem
Bomber Arrows Fireball Night Witch Archers Minions
Night Witch
Golem Arrows

Defense Synergies 2 6

Bomber
Valkyrie
Archers
Valkyrie Minions
Arrows
Fireball Valkyrie
Minions
Valkyrie Archers
Fireball
Arrows Valkyrie
Valkyrie
Archers Minions Bomber Arrows Fireball Night Witch
Golem
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Valkyrie
Bomber Minions Valkyrie Night Witch
Bomber Archers Minions Valkyrie Night Witch
Night Witch Bomber Minions Valkyrie
Bomber Arrows Fireball Valkyrie
Arrows Fireball Bomber Archers Minions Valkyrie Night Witch
Minions Archers Arrows Fireball Night Witch
Arrows Fireball Valkyrie
Minions Night Witch
Bomber Archers Valkyrie Night Witch
Archers Minions Valkyrie Bomber Arrows Fireball Night Witch
Arrows Minions Archers Fireball Night Witch
Night Witch Bomber Minions Fireball Valkyrie
Bomber Fireball Valkyrie Arrows Minions Night Witch
Fireball
Bomber Arrows Minions Fireball Valkyrie Night Witch
Arrows Fireball Bomber Archers Minions Valkyrie Night Witch
Arrows Valkyrie Bomber Archers Minions Fireball
Bomber Valkyrie Archers Arrows Minions Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball
Fireball Bomber Archers Arrows Valkyrie
Minions Valkyrie
Valkyrie Fireball Night Witch
Valkyrie Night Witch
Arrows Fireball Archers Minions
Archers Minions Fireball Valkyrie Night Witch
Valkyrie
Minions Fireball Valkyrie
Minions Valkyrie
Arrows Fireball Valkyrie
Fireball Valkyrie Night Witch
Bomber Archers Fireball Valkyrie
Bomber Archers Minions Fireball Valkyrie Night Witch
Arrows Minions Valkyrie Bomber Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Bomber Fireball Arrows Valkyrie
Arrows Fireball Minions
Bomber Archers Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball Night Witch
Arrows Fireball Valkyrie
Fireball Archers Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Minions Night Witch
Bomber Archers Arrows Fireball
Bomber Arrows Fireball Valkyrie
Minions Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball Night Witch
Minions Fireball
Fireball Night Witch
Bomber Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Archers Minions Fireball Night Witch
Fireball Archers Arrows
Arrows Fireball
Fireball Valkyrie
Arrows Bomber Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball

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