My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army
Fireball
Minion Horde Inferno Tower Wizard Skeleton Army
Poison
Minion Horde Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Rage Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Minion Horde Inferno Tower Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Skeleton Army Minion Horde

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Golem
Inferno Tower
Wizard
Rage Golem
Rocket
Golem
Rage
Minion Horde Wizard
Skeleton Army
Golem
Minion Horde Wizard Rocket The Log
The Log
Golem

Defense Synergies 2 6

Minion Horde
Inferno Tower The Log
Inferno Tower
Skeleton Army The Log Minion Horde
Wizard
Skeleton Army The Log
Rocket
The Log
Rage
Skeleton Army
Inferno Tower Wizard The Log
Golem
The Log
Inferno Tower Minion Horde Wizard Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Inferno Tower Wizard The Log
Minion Horde Inferno Tower Skeleton Army The Log
Minion Horde Inferno Tower Rocket Skeleton Army
Minion Horde Inferno Tower Skeleton Army
Rocket Skeleton Army The Log
Skeleton Army The Log
Minion Horde Inferno Tower Rocket Wizard
Rocket Inferno Tower The Log
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Minion Horde Inferno Tower
Minion Horde Skeleton Army Wizard The Log
Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Skeleton Army Wizard Rocket The Log
Wizard Rocket Skeleton Army Minion Horde The Log
Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Rocket Skeleton Army The Log
Minion Horde Wizard Inferno Tower Skeleton Army
Minion Horde Wizard Skeleton Army The Log
Wizard The Log
Inferno Tower
Wizard Skeleton Army Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Wizard Rocket The Log
Skeleton Army Minion Horde Inferno Tower Rocket The Log
Rocket Skeleton Army Minion Horde Inferno Tower The Log
Inferno Tower Minion Horde Skeleton Army
Wizard Rocket Minion Horde
Rocket Skeleton Army Minion Horde Inferno Tower
Inferno Tower Minion Horde Skeleton Army
Minion Horde Rocket Inferno Tower Skeleton Army The Log
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower
Rocket Skeleton Army The Log
Rocket Skeleton Army Minion Horde Inferno Tower Wizard
Wizard Minion Horde Skeleton Army
Inferno Tower Skeleton Army Minion Horde Rocket The Log
Minion Horde Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket The Log
The Log
Rocket Minion Horde The Log
Rocket The Log
Wizard Rocket Minion Horde The Log
Wizard Minion Horde Rocket
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard The Log
Wizard Rocket
Rocket The Log
Minion Horde Rocket
The Log
Rocket Minion Horde Wizard The Log
Minion Horde Wizard Rocket The Log
Rocket
Minion Horde Rocket
Rocket Wizard The Log
Rocket Wizard The Log
Rocket Minion Horde The Log
Rocket Wizard
Rocket The Log
Rocket Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard
Wizard The Log
Rocket The Log
Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket The Log
Rocket Minion Horde
Minion Horde
Rocket Wizard The Log
Minion Horde Rocket Skeleton Army
Rocket Wizard
The Log
Minion Horde Wizard Rocket
The Log Wizard
Rocket
Minion Horde
Minion Horde Rocket The Log
Rocket
Rocket The Log

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