My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Prince Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Mega Minion Lumberjack
Zap
Prince
Barbarian Barrel
Wizard Lumberjack
The Log
Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Wizard Prince Lumberjack
Fireball
Mega Minion Wizard Lumberjack
Poison
Mega Minion Wizard
Lightning
Mega Minion Wizard Prince Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Mega Minion Tornado Fireball Lumberjack Wizard Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Mega Minion Tornado Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Fireball
Fireball
Tornado Golem Mega Minion
Wizard
Tornado Prince Golem Lumberjack
Barbarian Barrel
Tornado Prince Golem Lumberjack
Tornado
Fireball Wizard Barbarian Barrel Golem
Prince
Wizard Barbarian Barrel Golem Lumberjack
Golem
Mega Minion Fireball Wizard Barbarian Barrel Tornado Prince Lumberjack
Lumberjack
Wizard Barbarian Barrel Prince Golem

Defense Synergies 3 12

Mega Minion
Wizard Barbarian Barrel Tornado Lumberjack
Fireball
Barbarian Barrel Tornado Lumberjack
Wizard
Tornado Mega Minion Barbarian Barrel Prince Lumberjack
Barbarian Barrel
Fireball Mega Minion Wizard Tornado Prince Lumberjack
Tornado
Fireball Wizard Mega Minion Barbarian Barrel Prince
Prince
Wizard Barbarian Barrel Tornado
Golem
Lumberjack
Mega Minion Fireball Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard Barbarian Barrel
Lumberjack Mega Minion Prince
Tornado Prince Lumberjack Mega Minion
Prince Lumberjack Mega Minion
Fireball Barbarian Barrel Tornado Prince Lumberjack
Fireball Barbarian Barrel Tornado Mega Minion Lumberjack
Mega Minion Tornado Fireball Wizard
Fireball Barbarian Barrel
Tornado Prince Lumberjack
Tornado Barbarian Barrel Prince Lumberjack
Mega Minion Fireball Wizard Barbarian Barrel Tornado Lumberjack
Mega Minion Fireball Wizard Tornado
Prince Lumberjack Fireball Wizard
Fireball Wizard Mega Minion Barbarian Barrel Tornado Prince Lumberjack
Prince Lumberjack
Tornado Fireball Prince Lumberjack
Wizard Fireball Tornado Prince Lumberjack
Fireball Mega Minion Wizard Barbarian Barrel Tornado Prince Lumberjack
Wizard Barbarian Barrel Tornado Mega Minion Fireball Lumberjack
Tornado Prince Lumberjack
Wizard Fireball Barbarian Barrel Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Barbarian Barrel Prince
Fireball Mega Minion Wizard Barbarian Barrel Prince Lumberjack
Lumberjack Prince
Prince Lumberjack Fireball Barbarian Barrel Tornado
Prince Lumberjack
Fireball Wizard Tornado
Prince Mega Minion Fireball Lumberjack
Prince Lumberjack
Mega Minion Fireball Barbarian Barrel Tornado Prince
Mega Minion
Mega Minion Prince Lumberjack
Fireball Tornado Prince
Prince Fireball Wizard Lumberjack
Wizard Fireball
Mega Minion Fireball Barbarian Barrel Tornado Prince Lumberjack
Mega Minion Fireball Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Wizard Mega Minion Tornado
Wizard Tornado
Fireball Wizard Barbarian Barrel Tornado
Fireball Wizard Tornado
Fireball Tornado Prince Lumberjack
Fireball Wizard Barbarian Barrel Tornado Prince
Fireball Wizard Tornado
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel Tornado
Mega Minion Fireball Wizard Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel Tornado
Fireball Prince
Fireball Wizard Tornado
Tornado Prince
Fireball Barbarian Barrel
Tornado Fireball Wizard Barbarian Barrel
Mega Minion
Fireball Wizard Barbarian Barrel Tornado
Fireball Wizard Tornado Prince
Fireball Barbarian Barrel Tornado
Fireball Wizard Tornado
Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Fireball Barbarian Barrel Prince
Fireball Mega Minion Wizard Tornado
Fireball Barbarian Barrel
Fireball Mega Minion Wizard Prince Lumberjack
Fireball Wizard
Fireball Tornado
Mega Minion Prince
Fireball Tornado
Fireball Tornado
Fireball Barbarian Barrel Tornado Prince

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