My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Princess Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Minions Princess Night Witch
Zap
Minions Mortar Princess Night Witch
Barbarian Barrel
Mortar Princess Electro Wizard Night Witch
The Log
Princess
Earthquake
Mortar
Arrows
Minions Princess Night Witch
Royal Delivery
Minions Princess Electro Wizard Night Witch
Fireball
Minions Mortar Princess Electro Wizard Night Witch
Poison
Minions Mortar Princess Electro Wizard Night Witch
Lightning
Mortar Electro Wizard Night Witch
Rocket
Mortar Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Princess Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Princess Mortar Electro Wizard Night Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Princess Mortar

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mortar Night Witch Mega Knight
Minions
Mega Knight Mortar Golem
Mortar
Arrows Minions
Golem
Arrows Night Witch Minions Electro Wizard
Princess
Mega Knight
Electro Wizard
Golem Mega Knight
Night Witch
Golem Arrows Mega Knight
Mega Knight
Minions Arrows Princess Electro Wizard Night Witch

Defense Synergies 1 10

Arrows
Mega Knight Mortar
Minions
Mortar Electro Wizard Mega Knight
Mortar
Arrows Minions Princess Electro Wizard
Golem
Princess
Mortar Mega Knight
Electro Wizard
Minions Mortar Night Witch Mega Knight
Night Witch
Electro Wizard Mega Knight
Mega Knight
Arrows Minions Princess Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Electro Wizard
Minions Mortar Electro Wizard Night Witch Mega Knight
Mortar Mega Knight Minions Electro Wizard Night Witch
Night Witch Minions Mortar Electro Wizard Mega Knight
Arrows Princess Mega Knight
Arrows Minions Electro Wizard Night Witch Mega Knight
Minions Electro Wizard Arrows Mortar Princess Night Witch
Arrows Electro Wizard Mega Knight
Minions Mortar Princess Night Witch
Electro Wizard Night Witch Mega Knight
Minions Electro Wizard Arrows Princess Night Witch Mega Knight
Arrows Minions Princess Electro Wizard Night Witch
Mortar Night Witch Mega Knight Minions Electro Wizard
Mega Knight Arrows Minions Mortar Princess Electro Wizard Night Witch
Mortar Electro Wizard Mega Knight
Mortar Electro Wizard Mega Knight
Mega Knight Arrows Minions Mortar Electro Wizard Night Witch
Arrows Mortar Mega Knight Minions Electro Wizard Night Witch
Arrows Mortar Minions Princess Electro Wizard Mega Knight
Mortar Electro Wizard
Mega Knight Arrows Minions Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Arrows Mortar Mega Knight
Mega Knight Minions Electro Wizard
Mega Knight Electro Wizard Night Witch
Night Witch Mega Knight
Arrows Minions Princess Electro Wizard
Minions Electro Wizard Night Witch
Mega Knight
Electro Wizard Mega Knight Minions Mortar
Mega Knight Minions
Mega Knight Arrows Electro Wizard
Mega Knight Night Witch
Princess Mega Knight
Electro Wizard Minions Mortar Night Witch
Arrows Minions Mega Knight Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Mortar
Arrows Mortar Princess Electro Wizard
Arrows
Arrows
Arrows Mortar Mega Knight
Arrows Minions Princess
Arrows Mortar Princess
Arrows Princess
Arrows Mortar
Minions Electro Wizard Night Witch
Arrows Mortar Princess Electro Wizard
Arrows Princess
Mortar Princess
Arrows Minions Mortar Princess
Princess Arrows Mortar
Arrows Mortar Princess
Arrows Mortar Princess Mega Knight
Arrows Mortar
Minions Night Witch
Arrows Mortar Princess Electro Wizard Mega Knight
Arrows Mortar Princess Mega Knight
Minions Night Witch Mega Knight
Arrows Princess
Arrows Mortar
Arrows Mortar Princess Mega Knight
Arrows Mortar Princess Electro Wizard
Arrows Mortar Princess Mega Knight
Arrows Mortar
Arrows Princess Electro Wizard Night Witch
Electro Wizard Minions
Night Witch
Arrows Mortar Night Witch Mega Knight
Arrows Princess Electro Wizard
Mega Knight
Arrows Princess
Electro Wizard Minions Princess Night Witch
Arrows Princess Electro Wizard
Arrows
Princess Electro Wizard Mega Knight
Arrows Mortar Princess
Arrows
Mega Knight
Minions Princess Electro Wizard
Princess Electro Wizard
Mortar Princess Electro Wizard Mega Knight

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