My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Minions Mega Minion Baby Dragon Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Night Witch
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch
Fireball
Minions Mega Minion Baby Dragon Night Witch
Poison
Minions Mega Minion Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rocket Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Tornado Mini P.E.K.K.A Baby Dragon Night Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Mega Minion Tornado Mini P.E.K.K.A

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Baby Dragon Golem
Mega Minion
Golem Baby Dragon
Mini P.E.K.K.A
Minions Tornado Baby Dragon Golem
Rocket
Tornado Golem
Tornado
Rocket Baby Dragon Mini P.E.K.K.A Golem Night Witch
Baby Dragon
Tornado Golem Minions Mega Minion Mini P.E.K.K.A
Golem
Mega Minion Baby Dragon Night Witch Minions Mini P.E.K.K.A Rocket Tornado
Night Witch
Golem Tornado

Defense Synergies 1 7

Minions
Baby Dragon
Mega Minion
Tornado Baby Dragon Night Witch
Mini P.E.K.K.A
Tornado Baby Dragon
Rocket
Tornado
Tornado
Rocket Mega Minion Mini P.E.K.K.A Baby Dragon
Baby Dragon
Minions Mega Minion Mini P.E.K.K.A Tornado
Golem
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mega Minion Baby Dragon
Mini P.E.K.K.A Minions Mega Minion Night Witch
Mini P.E.K.K.A Rocket Tornado Minions Mega Minion Night Witch
Mini P.E.K.K.A Night Witch Minions Mega Minion
Mini P.E.K.K.A Rocket Tornado
Tornado Minions Mega Minion Baby Dragon Night Witch
Minions Mega Minion Rocket Tornado Baby Dragon Night Witch
Rocket Baby Dragon
Mini P.E.K.K.A Minions Tornado Night Witch
Tornado Mini P.E.K.K.A Night Witch
Minions Mega Minion Tornado Baby Dragon Night Witch
Minions Mega Minion Tornado Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Minions Rocket
Rocket Minions Mega Minion Mini P.E.K.K.A Tornado Baby Dragon Night Witch
Mini P.E.K.K.A
Rocket Tornado Mini P.E.K.K.A
Minions Mini P.E.K.K.A Tornado Night Witch
Minions Mega Minion Tornado Baby Dragon Night Witch
Tornado Baby Dragon Minions Mega Minion
Mini P.E.K.K.A Tornado
Minions Mini P.E.K.K.A Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Rocket Baby Dragon
Minions Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Tornado Night Witch
Mini P.E.K.K.A Night Witch
Rocket Minions Tornado Baby Dragon
Mini P.E.K.K.A Rocket Minions Mega Minion Night Witch
Mini P.E.K.K.A
Rocket Minions Mega Minion Mini P.E.K.K.A Tornado Baby Dragon
Mega Minion
Minions Mega Minion Mini P.E.K.K.A
Rocket Tornado
Mini P.E.K.K.A Rocket Night Witch
Baby Dragon
Minions Mega Minion Mini P.E.K.K.A Rocket Tornado Baby Dragon Night Witch
Minions Mega Minion Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Tornado Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Minions Mega Minion Rocket Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Rocket Minions Mini P.E.K.K.A Tornado Night Witch
Rocket Tornado
Rocket Tornado Baby Dragon
Rocket Baby Dragon
Minions Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Minions Mini P.E.K.K.A Rocket Night Witch
Rocket Mega Minion Mini P.E.K.K.A Baby Dragon
Rocket Tornado Baby Dragon
Rocket Minions Baby Dragon Night Witch
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Baby Dragon
Mega Minion
Tornado Baby Dragon
Tornado Baby Dragon
Rocket Tornado Baby Dragon
Tornado Baby Dragon Night Witch
Rocket Minions Mega Minion
Mega Minion Mini P.E.K.K.A Night Witch
Rocket Night Witch
Rocket
Rocket
Minions Rocket Night Witch
Rocket Mega Minion Tornado Baby Dragon
Mega Minion Mini P.E.K.K.A Rocket Baby Dragon
Baby Dragon
Rocket Tornado
Mega Minion
Minions Rocket Tornado Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon

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