My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Mega Minion Zappies Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Mega Minion Zappies Lumberjack Graveyard
Zap
Zappies Graveyard
Barbarian Barrel
Ice Spirit Knight Zappies Lumberjack Graveyard
The Log
Ice Spirit Zappies Lumberjack Graveyard
Earthquake
Zappies Graveyard
Arrows
Ice Spirit Zappies Graveyard
Royal Delivery
Ice Spirit Knight Mega Minion Zappies Lumberjack Graveyard
Fireball
Mega Minion Zappies Lumberjack
Poison
Mega Minion Zappies Graveyard
Lightning
Knight Mega Minion Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Mega Minion Fireball Zappies Lumberjack Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Mega Minion Fireball

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Mega Minion Golem Lumberjack Graveyard
Knight
Ice Spirit Mega Minion Graveyard Fireball Zappies Lumberjack
Mega Minion
Knight Golem Ice Spirit Fireball Graveyard
Fireball
Golem Graveyard Knight Mega Minion
Zappies
Knight Golem Lumberjack Graveyard
Golem
Mega Minion Fireball Ice Spirit Zappies Lumberjack Graveyard
Lumberjack
Ice Spirit Knight Zappies Golem Graveyard
Graveyard
Knight Fireball Ice Spirit Mega Minion Zappies Golem Lumberjack

Defense Synergies 1 13

Ice Spirit
Knight Mega Minion Fireball Zappies Lumberjack
Knight
Mega Minion Ice Spirit Fireball Zappies Lumberjack
Mega Minion
Knight Ice Spirit Zappies Lumberjack
Fireball
Ice Spirit Knight Zappies Lumberjack
Zappies
Ice Spirit Knight Mega Minion Fireball Lumberjack
Golem
Lumberjack
Ice Spirit Knight Mega Minion Fireball Zappies
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Zappies
Lumberjack Ice Spirit Knight Mega Minion Zappies
Lumberjack Knight Mega Minion Zappies
Lumberjack Knight Mega Minion Zappies
Fireball Lumberjack
Fireball Mega Minion Zappies Lumberjack
Mega Minion Ice Spirit Fireball Zappies
Fireball
Zappies Lumberjack
Knight Ice Spirit Zappies Lumberjack
Knight Mega Minion Fireball Zappies Lumberjack
Mega Minion Fireball Zappies
Lumberjack Ice Spirit Knight Fireball Zappies
Fireball Ice Spirit Mega Minion Zappies Lumberjack
Knight Zappies Lumberjack
Ice Spirit Fireball Zappies Lumberjack
Knight Fireball Zappies Lumberjack
Ice Spirit Fireball Knight Mega Minion Zappies Lumberjack
Ice Spirit Knight Mega Minion Fireball Zappies Lumberjack
Zappies Lumberjack
Knight Fireball Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Zappies
Fireball Knight Mega Minion Lumberjack
Zappies Lumberjack Ice Spirit Knight
Lumberjack Knight Fireball Zappies
Knight Zappies Lumberjack
Fireball Ice Spirit Zappies
Knight Mega Minion Fireball Zappies Lumberjack
Knight Zappies Lumberjack
Ice Spirit Knight Mega Minion Fireball Zappies
Mega Minion Zappies
Knight Mega Minion Zappies Lumberjack
Fireball
Knight Fireball Zappies Lumberjack
Fireball Zappies
Zappies Ice Spirit Knight Mega Minion Fireball Lumberjack
Mega Minion Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball
Fireball Ice Spirit Mega Minion
Fireball Ice Spirit
Fireball
Fireball Lumberjack
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Fireball
Ice Spirit Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball
Ice Spirit Mega Minion Fireball Zappies
Mega Minion Fireball
Fireball
Ice Spirit Fireball Zappies
Fireball
Ice Spirit Fireball Zappies
Fireball Mega Minion Zappies
Fireball
Fireball Knight Mega Minion Lumberjack
Fireball
Fireball
Mega Minion
Ice Spirit Fireball Zappies
Fireball Zappies
Fireball

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