My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Ice Golem Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Elite Barbarians Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians
Giant Snowball
Archers Goblin Gang Mega Minion
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Rascals Elite Barbarians
The Log
Archers Goblin Gang Rascals Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Rascals
Royal Delivery
Archers Goblin Gang Rascals Elite Barbarians Mega Minion
Fireball
Archers Goblin Gang Rascals Elite Barbarians Mega Minion
Poison
Archers Goblin Gang Rascals Mega Minion
Lightning
Elite Barbarians Ice Golem Mega Minion
Rocket
Rascals Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Goblin Gang Mega Minion Rascals Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Goblin Gang Mega Minion

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Elite Barbarians Golem
Goblin Gang
Ice Golem Golem
Rascals
Mega Minion
Elite Barbarians
Archers Ice Golem
Ice Golem
Archers Goblin Gang Mega Minion Elite Barbarians
Mega Minion
Ice Golem Golem Rascals
Rocket
Golem
Golem
Mega Minion Archers Goblin Gang Rocket

Defense Synergies 2 7

Archers
Ice Golem Goblin Gang Rascals Mega Minion
Goblin Gang
Archers Rascals Ice Golem
Rascals
Archers Goblin Gang
Elite Barbarians
Ice Golem Mega Minion
Ice Golem
Archers Mega Minion Goblin Gang Elite Barbarians
Mega Minion
Ice Golem Archers Elite Barbarians
Rocket
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Mega Minion
Elite Barbarians Goblin Gang Rascals Mega Minion
Goblin Gang Rocket Archers Rascals Elite Barbarians Mega Minion
Elite Barbarians Goblin Gang Rascals Mega Minion
Elite Barbarians Rocket
Goblin Gang Archers Rascals Mega Minion
Mega Minion Rocket Archers Goblin Gang Rascals
Rocket Rascals Ice Golem
Goblin Gang Rascals Elite Barbarians
Goblin Gang Elite Barbarians Archers Rascals Ice Golem
Archers Goblin Gang Rascals Ice Golem Mega Minion
Mega Minion Archers Goblin Gang Rascals
Goblin Gang Rascals Elite Barbarians Rocket
Rocket Goblin Gang Rascals Mega Minion
Elite Barbarians Goblin Gang Rascals
Rocket Goblin Gang Rascals Elite Barbarians
Goblin Gang Rascals Elite Barbarians
Archers Goblin Gang Rascals Elite Barbarians Mega Minion
Archers Rascals Ice Golem Mega Minion
Elite Barbarians
Goblin Gang Rascals Archers Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Archers Elite Barbarians Ice Golem
Archers Goblin Gang Elite Barbarians Ice Golem Mega Minion Rocket
Goblin Gang Rascals Elite Barbarians Ice Golem Rocket
Goblin Gang Rocket Rascals Elite Barbarians Ice Golem
Goblin Gang Rascals Elite Barbarians
Rocket Archers Goblin Gang Rascals Ice Golem
Goblin Gang Rascals Rocket Archers Elite Barbarians Ice Golem Mega Minion
Rascals Elite Barbarians
Rocket Elite Barbarians Ice Golem Mega Minion
Goblin Gang Mega Minion
Rascals Elite Barbarians Mega Minion
Rocket Elite Barbarians
Rascals Elite Barbarians Rocket Goblin Gang Ice Golem
Archers Rascals
Goblin Gang Rascals Elite Barbarians Archers Ice Golem Mega Minion Rocket
Archers Rascals Elite Barbarians Ice Golem Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Rocket
Rocket
Rascals Ice Golem Rocket
Rocket
Ice Golem Mega Minion Rocket
Archers
Ice Golem
Rocket Goblin Gang Elite Barbarians
Rocket
Archers Rocket
Rocket Elite Barbarians Ice Golem
Rocket
Elite Barbarians Ice Golem
Rocket
Rocket
Rocket
Rocket
Rocket Archers Mega Minion
Rocket
Rocket
Rocket
Rocket
Rocket
Ice Golem
Mega Minion
Rocket
Elite Barbarians Archers Ice Golem
Rocket Mega Minion
Elite Barbarians Mega Minion
Rocket
Rocket
Rocket
Archers Goblin Gang Rocket
Rocket Archers Mega Minion
Goblin Gang Rascals Mega Minion Rocket
Ice Golem
Rocket
Elite Barbarians Mega Minion
Goblin Gang Rascals Elite Barbarians Rocket
Rocket
Rocket

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