My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Guards
Giant Snowball
Zappies Goblin Barrel Guards Witch
Zap
Zappies Goblin Barrel Guards Witch
Barbarian Barrel
Tesla Elite Barbarians Zappies Goblin Barrel Guards Witch
The Log
Elite Barbarians Zappies Goblin Barrel Guards Witch
Earthquake
Tesla Zappies Goblin Barrel Guards Witch
Arrows
Zappies Goblin Barrel Guards Witch
Royal Delivery
Elite Barbarians Zappies Goblin Barrel Guards Witch
Fireball
Tesla Elite Barbarians Zappies Goblin Barrel Witch
Poison
Zappies Guards Witch
Lightning
Tesla Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Tesla Zappies Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Guards Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Zappies The Log
Zappies
Elite Barbarians Goblin Barrel Golem
Goblin Barrel
Zappies Guards Golem
Guards
Goblin Barrel The Log
Witch
Golem
Golem
Zappies Goblin Barrel Witch The Log
The Log
Elite Barbarians Guards Golem

Defense Synergies 1 8

Tesla
The Log Zappies Guards
Elite Barbarians
The Log
Zappies
Tesla Guards The Log
Goblin Barrel
Guards
Tesla Zappies Witch The Log
Witch
Guards The Log
Golem
The Log
Tesla Elite Barbarians Zappies Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Zappies The Log
Elite Barbarians Tesla Zappies Witch The Log
Tesla Witch Elite Barbarians Zappies
Tesla Elite Barbarians Witch Zappies Guards
Elite Barbarians The Log
The Log Tesla Zappies Guards
Tesla Zappies Witch
Tesla The Log
Tesla Zappies Witch Elite Barbarians
Elite Barbarians Guards Tesla Zappies
Guards Witch Tesla Zappies The Log
Tesla Zappies Witch
Tesla Elite Barbarians Zappies Guards Witch The Log
Tesla Zappies Guards Witch The Log
Elite Barbarians Tesla Zappies
Tesla Elite Barbarians Zappies The Log
Tesla Elite Barbarians Zappies Witch
Tesla Elite Barbarians Zappies Guards Witch The Log
Witch The Log Tesla Zappies Guards
Tesla Elite Barbarians Zappies
Tesla Elite Barbarians Zappies Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Elite Barbarians Zappies Witch
Tesla Elite Barbarians The Log
Zappies Guards Elite Barbarians Witch The Log
Guards Tesla Elite Barbarians Zappies The Log
Tesla Elite Barbarians Zappies Guards Witch
Tesla Zappies Witch
Guards Tesla Elite Barbarians Zappies Witch
Tesla Elite Barbarians Zappies
Elite Barbarians Zappies Witch The Log
Witch Tesla Zappies Guards
Tesla Elite Barbarians Zappies Guards Witch
Elite Barbarians Guards The Log
Elite Barbarians Tesla Zappies Guards Witch
Tesla Zappies Witch
Tesla Elite Barbarians Zappies Guards Witch The Log
Tesla Elite Barbarians Zappies Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
The Log
Witch
Witch The Log
The Log
The Log
Elite Barbarians Guards
The Log
Elite Barbarians The Log
Elite Barbarians The Log
Witch The Log
The Log
The Log
Witch The Log
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Elite Barbarians Witch
Zappies Guards Witch
Elite Barbarians
The Log
Zappies
The Log
Zappies Guards Witch
Zappies Witch
The Log
The Log
Elite Barbarians
Elite Barbarians Zappies Guards Witch The Log
Zappies Witch
Witch The Log

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