My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Mega Minion Baby Dragon
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Fireball
Archers Goblin Gang Mega Minion Baby Dragon
Poison
Archers Goblin Gang Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Mega Minion

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Archers Mini P.E.K.K.A Baby Dragon Golem
Archers
Zap Mini P.E.K.K.A Baby Dragon Golem
Goblin Gang
Mini P.E.K.K.A Baby Dragon Golem
Mega Minion
Zap Golem Fireball Baby Dragon
Fireball
Zap Golem Mega Minion Baby Dragon
Mini P.E.K.K.A
Zap Archers Goblin Gang Baby Dragon Golem
Baby Dragon
Golem Zap Archers Goblin Gang Mega Minion Fireball Mini P.E.K.K.A
Golem
Mega Minion Fireball Baby Dragon Zap Archers Goblin Gang Mini P.E.K.K.A

Defense Synergies 3 11

Zap
Mega Minion Fireball Mini P.E.K.K.A Archers Goblin Gang Baby Dragon
Archers
Zap Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Goblin Gang
Zap Archers Mini P.E.K.K.A
Mega Minion
Zap Archers Baby Dragon
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Goblin Gang Fireball Baby Dragon
Baby Dragon
Zap Archers Mega Minion Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Baby Dragon
Mini P.E.K.K.A Zap Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A Archers Mega Minion
Mini P.E.K.K.A Goblin Gang Mega Minion
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Archers Mega Minion Baby Dragon
Mega Minion Zap Archers Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A
Archers Goblin Gang Zap Mega Minion Fireball Baby Dragon
Mega Minion Zap Archers Goblin Gang Fireball Baby Dragon
Mini P.E.K.K.A Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Zap Archers Goblin Gang Mega Minion Baby Dragon
Zap Baby Dragon Archers Mega Minion Fireball
Mini P.E.K.K.A
Goblin Gang Archers Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A
Fireball Zap Archers Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Archers Mega Minion Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Archers Fireball Baby Dragon
Goblin Gang Zap Archers Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Zap Archers Mega Minion Fireball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Mega Minion Baby Dragon
Archers Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Mega Minion
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Archers Fireball Baby Dragon
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Mega Minion Baby Dragon
Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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