My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Witch Night Witch
Zap
Flying Machine Witch Night Witch
Barbarian Barrel
Witch Electro Wizard Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Flying Machine Witch Night Witch
Royal Delivery
Flying Machine Witch Electro Wizard Night Witch
Fireball
Flying Machine Witch Electro Wizard Night Witch
Poison
Flying Machine Witch Electro Wizard Night Witch
Lightning
Witch Electro Wizard Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Fireball Flying Machine Electro Wizard Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Arrows Fireball Flying Machine

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Night Witch
Fireball
Arrows Golem Electro Wizard
Flying Machine
Barbarian Barrel Golem
Barbarian Barrel
Flying Machine Golem
Witch
Golem
Golem
Arrows Fireball Night Witch Flying Machine Barbarian Barrel Witch Electro Wizard
Electro Wizard
Fireball Golem
Night Witch
Golem Arrows

Defense Synergies 1 10

Arrows
Fireball Barbarian Barrel
Fireball
Barbarian Barrel Arrows Electro Wizard
Flying Machine
Barbarian Barrel Electro Wizard
Barbarian Barrel
Fireball Arrows Flying Machine Witch Electro Wizard Night Witch
Witch
Barbarian Barrel Electro Wizard
Golem
Electro Wizard
Fireball Flying Machine Barbarian Barrel Witch Night Witch
Night Witch
Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Barbarian Barrel Electro Wizard
Flying Machine Witch Electro Wizard Night Witch
Witch Electro Wizard Night Witch
Witch Night Witch Electro Wizard
Arrows Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel Flying Machine Electro Wizard Night Witch
Electro Wizard Arrows Fireball Flying Machine Witch Night Witch
Arrows Fireball Flying Machine Barbarian Barrel Electro Wizard
Witch Night Witch
Barbarian Barrel Electro Wizard Night Witch
Witch Electro Wizard Arrows Fireball Flying Machine Barbarian Barrel Night Witch
Arrows Fireball Flying Machine Witch Electro Wizard Night Witch
Night Witch Fireball Flying Machine Witch Electro Wizard
Fireball Arrows Barbarian Barrel Witch Electro Wizard Night Witch
Electro Wizard
Fireball Electro Wizard
Arrows Fireball Witch Electro Wizard Night Witch
Arrows Fireball Flying Machine Barbarian Barrel Witch Electro Wizard Night Witch
Arrows Barbarian Barrel Witch Fireball Flying Machine Electro Wizard
Electro Wizard
Arrows Fireball Flying Machine Barbarian Barrel Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Witch Electro Wizard
Fireball Electro Wizard Arrows Flying Machine Barbarian Barrel
Witch Electro Wizard
Fireball Barbarian Barrel Electro Wizard Night Witch
Witch Night Witch
Arrows Fireball Flying Machine Witch Electro Wizard
Fireball Flying Machine Witch Electro Wizard Night Witch
Electro Wizard Fireball Flying Machine Barbarian Barrel Witch
Witch
Flying Machine Witch
Arrows Fireball Electro Wizard
Fireball Witch Night Witch
Fireball Flying Machine Witch
Witch Electro Wizard Fireball Flying Machine Barbarian Barrel Night Witch
Arrows Fireball Flying Machine Barbarian Barrel Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine Barbarian Barrel
Arrows Fireball Flying Machine Barbarian Barrel Electro Wizard
Arrows Fireball Flying Machine Barbarian Barrel
Arrows Fireball Flying Machine Barbarian Barrel
Fireball Arrows Barbarian Barrel
Arrows Fireball Flying Machine Witch
Arrows Flying Machine Witch
Arrows Fireball Flying Machine Barbarian Barrel
Arrows Fireball Flying Machine
Fireball Electro Wizard Night Witch
Arrows Fireball Flying Machine Barbarian Barrel Electro Wizard
Fireball Arrows Flying Machine
Flying Machine Fireball Barbarian Barrel
Arrows Fireball Flying Machine Barbarian Barrel
Arrows Fireball Flying Machine Barbarian Barrel
Arrows Fireball Flying Machine Barbarian Barrel Witch
Arrows Fireball Flying Machine Barbarian Barrel
Arrows Fireball Barbarian Barrel
Night Witch
Arrows Fireball Flying Machine Barbarian Barrel Electro Wizard
Arrows Fireball Flying Machine Barbarian Barrel Witch
Fireball Night Witch
Arrows Fireball
Arrows Fireball Flying Machine Barbarian Barrel
Arrows Fireball Barbarian Barrel Witch
Witch
Arrows Fireball Flying Machine Barbarian Barrel Witch Electro Wizard
Fireball Arrows Flying Machine Witch
Fireball Arrows Barbarian Barrel
Arrows Fireball Flying Machine Witch Electro Wizard Night Witch
Electro Wizard Fireball Flying Machine Witch
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fireball Flying Machine Barbarian Barrel Witch Night Witch
Fireball Arrows Flying Machine Witch Electro Wizard
Arrows Fireball Barbarian Barrel
Fireball Flying Machine Electro Wizard
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine
Fireball Flying Machine Witch Electro Wizard
Fireball Flying Machine Witch Electro Wizard
Fireball Flying Machine Barbarian Barrel Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: