My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Guards Dark Prince
Giant Snowball
Skeletons Archers Goblin Gang Guards
Zap
Skeletons Archers Goblin Gang Guards Dark Prince
Barbarian Barrel
Skeletons Archers Goblin Gang Guards Dark Prince
The Log
Skeletons Archers Goblin Gang Guards Dark Prince
Earthquake
Skeletons Archers Goblin Gang Guards
Arrows
Skeletons Archers Goblin Gang Guards
Royal Delivery
Skeletons Archers Goblin Gang Guards Dark Prince
Fireball
Archers Goblin Gang
Poison
Archers Goblin Gang Guards
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Goblin Gang Guards Dark Prince Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Archers Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Archers Guards Dark Prince Golem
Archers
Zap Dark Prince Golem
Goblin Gang
Dark Prince Golem
Guards
Zap
Dark Prince
Zap Archers Goblin Gang Lightning Golem
Lightning
Golem Dark Prince
Golem
Lightning Zap Archers Goblin Gang Dark Prince

Defense Synergies 0 12

Skeletons
Zap Archers Dark Prince
Zap
Skeletons Archers Goblin Gang Guards Dark Prince
Archers
Skeletons Zap Goblin Gang Guards Dark Prince
Goblin Gang
Zap Archers Guards Dark Prince
Guards
Zap Archers Goblin Gang
Dark Prince
Skeletons Zap Archers Goblin Gang
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Skeletons Zap Goblin Gang Dark Prince
Goblin Gang Skeletons Archers Dark Prince Lightning
Skeletons Goblin Gang Guards Dark Prince
Lightning Dark Prince
Goblin Gang Skeletons Zap Archers Guards Dark Prince
Lightning Zap Archers Goblin Gang
Lightning Zap
Skeletons Goblin Gang
Goblin Gang Guards Skeletons Archers Dark Prince
Archers Goblin Gang Guards Skeletons Zap Dark Prince
Zap Archers Goblin Gang
Skeletons Zap Goblin Gang Guards Dark Prince Lightning
Zap Goblin Gang Guards Dark Prince
Goblin Gang
Zap Goblin Gang Lightning
Skeletons Goblin Gang Dark Prince
Zap Archers Goblin Gang Guards Dark Prince
Zap Archers Guards Dark Prince
Goblin Gang Dark Prince Archers Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeletons Zap Archers Dark Prince
Zap Archers Goblin Gang Lightning
Goblin Gang Guards Skeletons Zap Dark Prince Lightning
Goblin Gang Guards Dark Prince Lightning Zap
Skeletons Goblin Gang Guards Dark Prince
Skeletons Zap Archers Goblin Gang
Goblin Gang Guards Dark Prince Skeletons Archers Lightning
Dark Prince
Zap Lightning Skeletons Dark Prince
Skeletons Goblin Gang Guards
Guards Dark Prince
Lightning Zap Guards Dark Prince
Dark Prince Lightning Skeletons Goblin Gang Guards
Archers
Goblin Gang Guards Skeletons Zap Archers Dark Prince Lightning
Zap Archers Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Zap
Lightning
Lightning Guards Dark Prince
Zap Dark Prince
Zap
Archers
Zap Lightning
Zap Lightning
Lightning Goblin Gang Guards
Lightning Zap Dark Prince
Lightning Zap Archers
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Archers Dark Prince
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Dark Prince
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Zap Archers
Zap Lightning Guards
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Archers Goblin Gang Guards Dark Prince
Lightning Zap Archers
Lightning Goblin Gang Dark Prince
Zap Lightning
Lightning Zap
Dark Prince
Zap Goblin Gang Guards Lightning
Zap Lightning
Lightning Zap Dark Prince

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