My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Barbarian Hut Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Inferno Dragon
Giant Snowball
Fire Spirit Musketeer Wall Breakers Goblin Barrel Inferno Dragon
Zap
Fire Spirit Wall Breakers Goblin Barrel Inferno Dragon
Barbarian Barrel
Fire Spirit Musketeer Barbarian Hut Wall Breakers Goblin Barrel
The Log
Fire Spirit Musketeer Barbarian Hut Wall Breakers Goblin Barrel
Earthquake
Barbarian Hut Goblin Barrel
Arrows
Fire Spirit Wall Breakers Goblin Barrel
Royal Delivery
Fire Spirit Musketeer Wall Breakers Goblin Barrel Inferno Dragon
Fireball
Musketeer Barbarian Hut Wall Breakers Goblin Barrel Inferno Dragon
Poison
Musketeer Barbarian Hut
Lightning
Musketeer Barbarian Hut Inferno Dragon
Rocket
Musketeer Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Goblin Barrel Musketeer Inferno Dragon Rocket Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Wall Breakers Goblin Barrel Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Barbarian Hut Wall Breakers Goblin Barrel Golem Inferno Dragon
Musketeer
Barbarian Hut Golem
Rocket
Golem
Barbarian Hut
Musketeer Fire Spirit Wall Breakers Goblin Barrel
Wall Breakers
Fire Spirit Barbarian Hut
Goblin Barrel
Fire Spirit Barbarian Hut Golem
Golem
Fire Spirit Musketeer Rocket Goblin Barrel
Inferno Dragon
Fire Spirit

Defense Synergies 0 2

Fire Spirit
Musketeer
Barbarian Hut
Rocket
Barbarian Hut
Musketeer Inferno Dragon
Wall Breakers
Goblin Barrel
Golem
Inferno Dragon
Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Musketeer
Barbarian Hut Inferno Dragon Musketeer
Rocket Barbarian Hut Fire Spirit Musketeer Inferno Dragon
Barbarian Hut Inferno Dragon Musketeer
Rocket
Fire Spirit Musketeer
Musketeer Rocket Inferno Dragon Fire Spirit Barbarian Hut
Rocket Barbarian Hut Musketeer
Barbarian Hut Inferno Dragon Musketeer
Fire Spirit Musketeer
Musketeer
Musketeer Inferno Dragon Barbarian Hut
Barbarian Hut Fire Spirit Musketeer Rocket
Fire Spirit Rocket Barbarian Hut
Barbarian Hut Inferno Dragon
Rocket Barbarian Hut Inferno Dragon
Barbarian Hut Musketeer
Fire Spirit Musketeer Barbarian Hut
Fire Spirit Musketeer Barbarian Hut Inferno Dragon
Barbarian Hut Musketeer Inferno Dragon
Fire Spirit Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut
Musketeer Rocket Inferno Dragon
Musketeer Rocket Barbarian Hut
Rocket Musketeer Barbarian Hut
Barbarian Hut Musketeer Inferno Dragon
Fire Spirit Rocket Musketeer
Rocket Musketeer Barbarian Hut
Barbarian Hut Inferno Dragon
Rocket Barbarian Hut Inferno Dragon
Musketeer Barbarian Hut Inferno Dragon
Inferno Dragon Musketeer
Rocket
Rocket Barbarian Hut
Musketeer Barbarian Hut
Musketeer Rocket Barbarian Hut Inferno Dragon
Musketeer Barbarian Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Barbarian Hut
Musketeer
Rocket Barbarian Hut
Musketeer Rocket Barbarian Hut
Rocket Fire Spirit
Fire Spirit Musketeer Rocket
Fire Spirit Musketeer
Fire Spirit Barbarian Hut
Rocket Fire Spirit Musketeer
Rocket Musketeer
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Musketeer Barbarian Hut
Musketeer Rocket
Musketeer Barbarian Hut
Rocket Musketeer Barbarian Hut
Musketeer Rocket Barbarian Hut
Rocket
Rocket
Rocket Fire Spirit Musketeer
Rocket Fire Spirit
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer Barbarian Hut
Fire Spirit
Inferno Dragon
Musketeer
Musketeer
Rocket Musketeer
Fire Spirit Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Fire Spirit Musketeer Rocket Barbarian Hut
Rocket Fire Spirit Musketeer
Musketeer Rocket
Musketeer
Rocket
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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