My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Baby Dragon Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Baby Dragon Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Elixir Collector Baby Dragon Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Elixir Collector Electro Wizard
Lightning
Wizard Elixir Collector Baby Dragon Electro Wizard Lumberjack
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Baby Dragon Electro Wizard Lumberjack Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Baby Dragon Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Golem
Wizard
Tornado Golem Lumberjack
Elixir Collector
Tornado
Wizard Baby Dragon Golem
Baby Dragon
Tornado Golem Goblin Gang Electro Wizard Lumberjack
Golem
Baby Dragon Goblin Gang Wizard Tornado Electro Wizard Lumberjack
Electro Wizard
Baby Dragon Golem Lumberjack
Lumberjack
Wizard Baby Dragon Golem Electro Wizard

Defense Synergies 1 8

Goblin Gang
Electro Wizard Lumberjack
Wizard
Tornado Electro Wizard Lumberjack
Elixir Collector
Tornado
Wizard Baby Dragon Electro Wizard
Baby Dragon
Tornado Lumberjack
Golem
Electro Wizard
Goblin Gang Wizard Tornado Lumberjack
Lumberjack
Goblin Gang Wizard Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Goblin Gang Tornado Lumberjack Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Tornado Lumberjack
Goblin Gang Tornado Baby Dragon Electro Wizard Lumberjack
Tornado Electro Wizard Goblin Gang Wizard Baby Dragon
Baby Dragon Electro Wizard
Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Electro Wizard Lumberjack
Goblin Gang Electro Wizard Wizard Tornado Baby Dragon Lumberjack
Goblin Gang Wizard Tornado Baby Dragon Electro Wizard
Lumberjack Goblin Gang Wizard Electro Wizard
Wizard Goblin Gang Tornado Baby Dragon Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Tornado Goblin Gang Electro Wizard Lumberjack
Wizard Goblin Gang Tornado Electro Wizard Lumberjack
Goblin Gang Wizard Tornado Baby Dragon Electro Wizard Lumberjack
Wizard Tornado Baby Dragon Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Goblin Gang Wizard Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Electro Wizard
Electro Wizard Goblin Gang Wizard Baby Dragon Lumberjack
Goblin Gang Lumberjack Electro Wizard
Goblin Gang Lumberjack Tornado Electro Wizard
Goblin Gang Lumberjack
Wizard Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Lumberjack
Electro Wizard Tornado Baby Dragon
Goblin Gang
Lumberjack
Tornado Electro Wizard
Goblin Gang Wizard Lumberjack
Wizard Baby Dragon
Goblin Gang Electro Wizard Tornado Baby Dragon Lumberjack
Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon Electro Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado
Goblin Gang Tornado Electro Wizard Lumberjack
Wizard Tornado Electro Wizard
Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Wizard Baby Dragon Electro Wizard
Wizard Tornado Baby Dragon
Baby Dragon
Wizard Tornado
Tornado
Baby Dragon
Tornado Wizard Baby Dragon
Wizard Tornado Baby Dragon Electro Wizard
Wizard Tornado Baby Dragon
Tornado Baby Dragon
Wizard Tornado Baby Dragon Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Goblin Gang
Wizard Tornado Baby Dragon Electro Wizard
Goblin Gang Wizard Baby Dragon Electro Wizard Lumberjack
Wizard Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon Electro Wizard

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