My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Minions Baby Dragon Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Valkyrie Electro Wizard Night Witch
The Log
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Minions Valkyrie Baby Dragon Electro Wizard Night Witch
Fireball
Minions Baby Dragon Electro Wizard Night Witch
Poison
Minions Electro Wizard Night Witch
Lightning
Valkyrie Baby Dragon Electro Wizard Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Valkyrie Baby Dragon Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Valkyrie Baby Dragon Golem The Log Night Witch
Minions
Zap Valkyrie Baby Dragon Golem
Valkyrie
Zap Minions Baby Dragon Electro Wizard
Baby Dragon
Golem Zap Minions Valkyrie Electro Wizard
Golem
Baby Dragon Night Witch Zap Minions The Log Electro Wizard
The Log
Zap Golem
Electro Wizard
Zap Valkyrie Baby Dragon Golem
Night Witch
Golem Zap

Defense Synergies 2 16

Zap
Electro Wizard Minions Valkyrie Baby Dragon The Log Night Witch
Minions
Valkyrie Zap Baby Dragon The Log Electro Wizard
Valkyrie
Minions Zap Baby Dragon The Log Electro Wizard Night Witch
Baby Dragon
Zap Minions Valkyrie The Log
Golem
The Log
Zap Minions Valkyrie Baby Dragon Electro Wizard Night Witch
Electro Wizard
Zap Minions Valkyrie The Log Night Witch
Night Witch
Zap Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Baby Dragon The Log Electro Wizard
Zap Minions Valkyrie The Log Electro Wizard Night Witch
Minions Valkyrie Electro Wizard Night Witch
Night Witch Minions Valkyrie Electro Wizard
Valkyrie The Log
The Log Zap Minions Valkyrie Baby Dragon Electro Wizard Night Witch
Minions Electro Wizard Zap Baby Dragon Night Witch
Zap Valkyrie Baby Dragon The Log Electro Wizard
Minions Night Witch
Valkyrie Electro Wizard Night Witch
Minions Valkyrie Electro Wizard Zap Baby Dragon The Log Night Witch
Minions Zap Baby Dragon Electro Wizard Night Witch
Night Witch Zap Minions Valkyrie The Log Electro Wizard
Valkyrie Zap Minions Baby Dragon The Log Electro Wizard Night Witch
Electro Wizard
Zap The Log Electro Wizard
Minions Valkyrie Electro Wizard Night Witch
Zap Minions Valkyrie Baby Dragon The Log Electro Wizard Night Witch
Zap Valkyrie Baby Dragon The Log Minions Electro Wizard
Electro Wizard
Valkyrie Minions Baby Dragon The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Zap Valkyrie Baby Dragon The Log
Zap Minions Valkyrie The Log Electro Wizard
Valkyrie Zap The Log Electro Wizard Night Witch
Valkyrie Night Witch
Zap Minions Baby Dragon Electro Wizard
Minions Valkyrie Electro Wizard Night Witch
Valkyrie
Zap Electro Wizard Minions Valkyrie Baby Dragon The Log
Minions Valkyrie
Zap Valkyrie The Log Electro Wizard
Valkyrie Night Witch
Valkyrie Baby Dragon
Electro Wizard Zap Minions Valkyrie Baby Dragon The Log Night Witch
Minions Valkyrie Zap Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie The Log
Zap Valkyrie Baby Dragon The Log
Zap Minions Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Minions Electro Wizard Night Witch
Zap Valkyrie The Log Electro Wizard
Zap Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Minions Night Witch
Zap Baby Dragon The Log Electro Wizard
Zap Valkyrie Baby Dragon The Log
Minions Baby Dragon The Log Night Witch
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Baby Dragon
The Log Zap Baby Dragon Electro Wizard
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Electro Wizard Night Witch
Zap Electro Wizard Minions
Night Witch
Zap The Log Night Witch
Zap Electro Wizard
The Log
Zap Electro Wizard Minions Night Witch
Zap Baby Dragon Electro Wizard
The Log
Valkyrie Baby Dragon Electro Wizard
The Log Zap Baby Dragon
Zap
Zap Minions Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Electro Wizard

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