My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Collector Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Mini P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Lava Hound
Giant Snowball
Goblins Electro Dragon Lava Hound
Zap
Goblins Royal Giant Lava Hound
Barbarian Barrel
Goblins
The Log
Goblins Royal Giant Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Goblins Lava Hound
Royal Delivery
Goblins Mini P.E.K.K.A Electro Dragon Lava Hound
Fireball
Elixir Collector Electro Dragon Lava Hound
Poison
Elixir Collector Electro Dragon Lava Hound
Lightning
Mini P.E.K.K.A Elixir Collector Electro Dragon
Rocket
Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Elixir Collector Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Mini P.E.K.K.A Electro Dragon Royal Giant Rocket Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Tornado Mini P.E.K.K.A Electro Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Goblins Rocket Tornado Electro Dragon
Mini P.E.K.K.A
Tornado
Rocket
Tornado Royal Giant Lava Hound
Elixir Collector
Tornado
Rocket Royal Giant Mini P.E.K.K.A Electro Dragon
Electro Dragon
Lava Hound Royal Giant Tornado
Lava Hound
Electro Dragon Rocket

Defense Synergies 1 4

Goblins
Electro Dragon
Royal Giant
Mini P.E.K.K.A
Tornado Electro Dragon
Rocket
Tornado
Elixir Collector
Tornado
Rocket Mini P.E.K.K.A Electro Dragon
Electro Dragon
Goblins Mini P.E.K.K.A Tornado
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon
Mini P.E.K.K.A Goblins Electro Dragon
Mini P.E.K.K.A Rocket Tornado Goblins Electro Dragon
Mini P.E.K.K.A Goblins Electro Dragon
Mini P.E.K.K.A Rocket Tornado
Tornado Goblins Electro Dragon
Rocket Tornado Electro Dragon
Rocket Electro Dragon
Mini P.E.K.K.A Goblins Tornado
Tornado Goblins Mini P.E.K.K.A
Goblins Tornado Electro Dragon
Tornado Electro Dragon
Mini P.E.K.K.A Rocket Electro Dragon
Rocket Goblins Mini P.E.K.K.A Tornado Electro Dragon
Mini P.E.K.K.A
Rocket Tornado Mini P.E.K.K.A
Goblins Mini P.E.K.K.A Tornado Electro Dragon
Goblins Tornado Electro Dragon
Tornado Electro Dragon
Mini P.E.K.K.A Tornado
Goblins Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins
Mini P.E.K.K.A Rocket Electro Dragon
Goblins Mini P.E.K.K.A Rocket Electro Dragon
Mini P.E.K.K.A Rocket Tornado
Mini P.E.K.K.A
Rocket Tornado Electro Dragon
Mini P.E.K.K.A Rocket Goblins
Mini P.E.K.K.A
Rocket Electro Dragon Goblins Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Electro Dragon
Rocket Tornado
Mini P.E.K.K.A Rocket
Electro Dragon
Electro Dragon Goblins Mini P.E.K.K.A Rocket Tornado
Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon
Tornado Electro Dragon
Rocket Electro Dragon
Rocket
Rocket
Rocket Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Rocket Goblins Mini P.E.K.K.A Tornado Electro Dragon
Rocket Tornado Electro Dragon
Rocket Tornado Electro Dragon
Rocket
Rocket Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Electro Dragon
Rocket Tornado Electro Dragon
Rocket
Rocket Tornado
Rocket Tornado
Rocket Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Rocket Tornado
Tornado Electro Dragon
Rocket Electro Dragon
Mini P.E.K.K.A
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Rocket Electro Dragon
Rocket Tornado Electro Dragon
Mini P.E.K.K.A Rocket Electro Dragon
Electro Dragon
Rocket Tornado
Electro Dragon
Electro Dragon Rocket Tornado
Rocket Tornado Electro Dragon
Electro Dragon Rocket Tornado

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