My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Goblins Minions Hog Rider Skeleton Army
Zap
Goblins Minions Inferno Tower Skeleton Army
Barbarian Barrel
Goblins Valkyrie Inferno Tower Skeleton Army
The Log
Goblins Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Goblins Minions Skeleton Army
Royal Delivery
Goblins Minions Valkyrie Hog Rider Skeleton Army
Fireball
Minions Hog Rider Inferno Tower Skeleton Army
Poison
Minions Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Minions Skeleton Army Fireball Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Minions Skeleton Army

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Minions
Hog Rider Valkyrie
Fireball
Hog Rider The Log
Valkyrie
Hog Rider Goblins Minions
Hog Rider
Goblins Minions Fireball Valkyrie The Log
Inferno Tower
Skeleton Army
The Log
Hog Rider Fireball

Defense Synergies 4 9

Goblins
Inferno Tower The Log
Minions
Valkyrie Inferno Tower The Log
Fireball
The Log Valkyrie Inferno Tower
Valkyrie
Minions Fireball Inferno Tower The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Goblins Minions Fireball Valkyrie
Skeleton Army
Inferno Tower The Log
The Log
Fireball Inferno Tower Goblins Minions Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army Goblins Minions Valkyrie The Log
Inferno Tower Skeleton Army Goblins Minions Valkyrie
Inferno Tower Skeleton Army Goblins Minions Valkyrie
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Goblins Minions Valkyrie
Minions Inferno Tower Fireball
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblins Minions Skeleton Army
Skeleton Army Goblins Valkyrie Inferno Tower
Goblins Minions Valkyrie Skeleton Army Fireball The Log
Minions Inferno Tower Fireball
Inferno Tower Skeleton Army Minions Fireball Valkyrie The Log
Fireball Valkyrie Skeleton Army Goblins Minions The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball The Log
Goblins Minions Fireball Valkyrie Inferno Tower Skeleton Army
Fireball Goblins Minions Valkyrie Skeleton Army The Log
Valkyrie The Log Minions Fireball
Inferno Tower
Valkyrie Skeleton Army Goblins Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins Fireball Inferno Tower
Fireball Valkyrie The Log
Skeleton Army Goblins Minions Valkyrie Inferno Tower The Log
Valkyrie Skeleton Army Fireball Inferno Tower The Log
Inferno Tower Valkyrie Skeleton Army
Fireball Minions
Skeleton Army Goblins Minions Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Goblins Minions Fireball Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Minions Valkyrie Inferno Tower
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie Inferno Tower
Fireball Valkyrie Skeleton Army
Inferno Tower Skeleton Army Goblins Minions Fireball Valkyrie The Log
Minions Valkyrie Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Minions
The Log
Fireball The Log
Fireball The Log
Goblins Minions Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fireball The Log
Fireball Valkyrie The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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