My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Cannon Cart Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Balloon Cannon Cart Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon Cannon Cart Lava Hound
Giant Snowball
Goblins Minions Goblin Gang Balloon Lava Hound
Zap
Goblins Minions Goblin Gang Balloon Cannon Cart Lava Hound
Barbarian Barrel
Goblins Goblin Gang Cannon Cart Magic Archer
The Log
Goblins Goblin Gang Cannon Cart
Earthquake
Goblin Gang
Arrows
Goblins Minions Goblin Gang Lava Hound
Royal Delivery
Goblins Minions Goblin Gang Balloon Cannon Cart Magic Archer Lava Hound
Fireball
Minions Goblin Gang Balloon Cannon Cart Magic Archer Lava Hound
Poison
Minions Goblin Gang Balloon Magic Archer Lava Hound
Lightning
Balloon Cannon Cart Magic Archer
Rocket
Balloon Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Goblin Gang Fireball Magic Archer Balloon Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Minions Goblin Gang Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Lava Hound Balloon Cannon Cart
Goblin Gang
Balloon Cannon Cart Lava Hound
Fireball
Lava Hound Magic Archer
Balloon
Lava Hound Minions Goblin Gang Magic Archer
Cannon Cart
Minions Goblin Gang Magic Archer
Magic Archer
Fireball Balloon Cannon Cart Lava Hound
Lava Hound
Minions Fireball Balloon Goblin Gang Magic Archer

Defense Synergies 0 6

Goblins
Cannon Cart Magic Archer
Minions
Cannon Cart
Goblin Gang
Cannon Cart Magic Archer
Fireball
Balloon
Cannon Cart
Goblins Minions Goblin Gang Magic Archer
Magic Archer
Goblins Goblin Gang Cannon Cart
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Fireball Magic Archer
Goblins Minions Goblin Gang Cannon Cart
Goblin Gang Goblins Minions Cannon Cart
Goblins Minions Goblin Gang Cannon Cart
Fireball
Goblin Gang Fireball Goblins Minions Cannon Cart Magic Archer
Minions Goblin Gang Fireball Magic Archer
Fireball Cannon Cart Magic Archer
Goblins Minions Goblin Gang
Goblin Gang Goblins Cannon Cart
Goblins Minions Goblin Gang Fireball Cannon Cart Magic Archer
Minions Goblin Gang Fireball Magic Archer
Minions Goblin Gang Fireball Cannon Cart
Fireball Goblins Minions Goblin Gang Cannon Cart Magic Archer
Goblin Gang Cannon Cart
Goblin Gang Fireball
Goblins Minions Goblin Gang Fireball Cannon Cart
Fireball Goblins Minions Goblin Gang Cannon Cart Magic Archer
Minions Fireball Cannon Cart Magic Archer
Cannon Cart
Goblin Gang Goblins Minions Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Fireball Cannon Cart
Fireball Goblin Gang Cannon Cart Magic Archer
Goblin Gang Goblins Minions Cannon Cart
Goblin Gang Fireball Cannon Cart
Goblin Gang Cannon Cart
Fireball Minions Goblin Gang Magic Archer
Goblin Gang Goblins Minions Fireball Cannon Cart
Cannon Cart
Goblins Minions Fireball Cannon Cart Magic Archer
Goblin Gang
Minions Cannon Cart
Fireball
Cannon Cart Goblin Gang Fireball
Fireball Cannon Cart Magic Archer
Goblin Gang Goblins Minions Fireball Cannon Cart Magic Archer
Minions Fireball Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Cannon Cart Magic Archer
Cannon Cart Fireball
Fireball Magic Archer
Fireball Minions Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Goblins Minions Goblin Gang Fireball
Fireball Cannon Cart Magic Archer
Fireball Magic Archer
Fireball Cannon Cart Magic Archer
Minions Fireball Cannon Cart Magic Archer
Fireball Cannon Cart Magic Archer
Fireball Cannon Cart Magic Archer
Magic Archer Fireball Cannon Cart
Fireball
Minions
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball
Fireball Cannon Cart
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Goblin Gang Fireball Cannon Cart Magic Archer
Fireball Magic Archer
Fireball
Fireball Goblin Gang Cannon Cart Magic Archer
Fireball Magic Archer
Fireball
Cannon Cart
Minions Goblin Gang Fireball Magic Archer
Fireball Magic Archer
Fireball Cannon Cart Magic Archer

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