My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Miner
Giant Snowball
Fire Spirit Goblins Minions Barbarians Hog Rider Miner
Zap
Fire Spirit Goblins Minions Royal Giant
Barbarian Barrel
Fire Spirit Goblins Barbarians
The Log
Fire Spirit Goblins Barbarians Royal Giant Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Goblins Minions
Royal Delivery
Fire Spirit Goblins Minions Barbarians Hog Rider Miner
Fireball
Minions Barbarians Hog Rider
Poison
Minions Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Minions Miner Hog Rider Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Minions

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Miner Zap
Goblins
Hog Rider Miner Zap Royal Giant
Zap
Hog Rider Miner Fire Spirit Goblins Minions Royal Giant
Minions
Royal Giant Hog Rider Miner Zap
Barbarians
Hog Rider
Royal Giant
Fire Spirit Minions Miner Goblins Zap Hog Rider
Hog Rider
Fire Spirit Goblins Zap Minions Barbarians Royal Giant
Miner
Fire Spirit Goblins Zap Minions Royal Giant

Defense Synergies 0 5

Fire Spirit
Zap
Goblins
Zap
Zap
Fire Spirit Goblins Minions Barbarians Miner
Minions
Zap
Barbarians
Zap
Royal Giant
Hog Rider
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Goblins Zap Minions
Barbarians Fire Spirit Goblins Minions
Barbarians Goblins Minions
Barbarians
Fire Spirit Goblins Zap Minions
Minions Fire Spirit Zap
Zap Barbarians
Barbarians Goblins Minions
Fire Spirit Goblins Barbarians Miner
Goblins Minions Barbarians Zap
Minions Zap
Barbarians Fire Spirit Zap Minions
Fire Spirit Goblins Zap Minions Barbarians
Barbarians
Barbarians Zap
Barbarians Goblins Minions
Fire Spirit Goblins Zap Minions Barbarians
Zap Fire Spirit Minions Barbarians
Barbarians
Fire Spirit Goblins Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap
Zap Miner
Barbarians Goblins Zap Minions
Zap Barbarians
Barbarians
Fire Spirit Zap Minions
Goblins Minions Barbarians
Barbarians
Zap Goblins Minions Barbarians
Barbarians
Minions Barbarians
Zap Barbarians
Barbarians
Barbarians
Barbarians Goblins Zap Minions
Minions Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Barbarians
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Miner Zap
Fire Spirit Goblins Minions
Miner Zap
Fire Spirit Zap
Fire Spirit Miner
Minions
Zap
Zap
Minions
Fire Spirit Zap
Fire Spirit Zap Miner
Minions
Zap Barbarians
Zap Fire Spirit
Miner Zap
Zap Miner
Miner Zap
Fire Spirit Zap
Zap Minions
Zap Miner
Zap
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap
Miner
Zap
Zap
Zap Minions
Zap
Zap Miner

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