My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Giant Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Wall Breakers Bandit
Giant Snowball
Goblins Goblin Gang Zappies Wall Breakers Witch
Zap
Goblins Goblin Gang Zappies Wall Breakers Witch Bandit
Barbarian Barrel
Goblins Goblin Gang Zappies Wall Breakers Witch Bandit
The Log
Goblins Goblin Gang Zappies Wall Breakers Witch Bandit
Earthquake
Goblin Gang Zappies Witch
Arrows
Goblins Goblin Gang Zappies Wall Breakers Witch
Royal Delivery
Goblins Goblin Gang Zappies Wall Breakers Witch Bandit
Fireball
Goblin Gang Zappies Wall Breakers Witch Bandit
Poison
Goblin Gang Zappies Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Goblin Gang Bandit Zappies Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Goblin Gang

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Goblin Gang
Giant Bandit
Zappies
Giant Wall Breakers Bandit
Giant
Goblins Goblin Gang Zappies Witch The Log Bandit
Wall Breakers
Zappies The Log
Witch
Giant Bandit
The Log
Giant Wall Breakers Bandit
Bandit
Goblin Gang Zappies Giant Witch The Log

Defense Synergies 0 11

Goblins
Zappies The Log Bandit
Goblin Gang
Zappies The Log Bandit
Zappies
Goblins Goblin Gang The Log Bandit
Giant
Wall Breakers
Witch
The Log Bandit
The Log
Goblins Goblin Gang Zappies Witch Bandit
Bandit
Goblins Goblin Gang Zappies Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log
Goblins Goblin Gang Zappies Witch The Log Bandit
Goblin Gang Witch Goblins Zappies Bandit
Witch Goblins Goblin Gang Zappies Bandit
The Log
Goblin Gang The Log Goblins Zappies Bandit
Goblin Gang Zappies Witch
The Log Bandit
Zappies Witch Goblins Goblin Gang
Goblin Gang Goblins Zappies Bandit
Goblins Goblin Gang Witch Zappies The Log Bandit
Goblin Gang Zappies Witch
Goblin Gang Zappies Witch The Log Bandit
Goblins Goblin Gang Zappies Witch The Log
Goblin Gang Zappies Bandit
Goblin Gang Zappies The Log Bandit
Goblins Goblin Gang Zappies Witch
Goblins Goblin Gang Zappies Witch The Log Bandit
Witch The Log Zappies Bandit
Zappies
Goblin Gang Goblins Zappies Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zappies Witch Bandit
Bandit Goblin Gang The Log
Goblin Gang Zappies Bandit Goblins Witch The Log
Goblin Gang Zappies The Log Bandit
Goblin Gang Zappies Witch Bandit
Goblin Gang Zappies Witch
Goblin Gang Goblins Zappies Witch Bandit
Zappies
Goblins Zappies Witch The Log Bandit
Witch Goblin Gang Zappies
Zappies Witch
The Log
Goblin Gang Zappies Witch Bandit
Zappies Witch
Goblin Gang Zappies Witch Goblins The Log
Zappies Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
The Log
Witch
Witch The Log
The Log
The Log Bandit
Goblins Goblin Gang
The Log Bandit
The Log Bandit
Bandit
The Log
Witch The Log Bandit
The Log Bandit
The Log Bandit
Witch The Log
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch Bandit
Witch The Log Bandit
The Log Bandit
Witch
Zappies Witch
The Log Bandit
Zappies
The Log
Goblin Gang Zappies Witch Bandit
Zappies Witch
The Log
Goblin Gang
The Log
Goblin Gang Zappies Witch The Log
Zappies Witch
Witch The Log Bandit

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