My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Prince Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince
Giant Snowball
Goblins Archers Dart Goblin Goblin Hut
Zap
Goblins Archers Dart Goblin Goblin Hut Prince
Barbarian Barrel
Goblins Archers Dart Goblin Goblin Hut Magic Archer
The Log
Goblins Archers Dart Goblin Goblin Hut Prince
Earthquake
Archers Goblin Hut
Arrows
Goblins Archers Dart Goblin Goblin Hut
Royal Delivery
Goblins Archers Dart Goblin Goblin Hut Prince Magic Archer
Fireball
Archers Dart Goblin Goblin Hut Magic Archer
Poison
Archers Dart Goblin Goblin Hut Magic Archer
Lightning
Goblin Hut Prince Magic Archer
Rocket
Goblin Hut Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Dart Goblin Magic Archer Goblin Hut Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Dart Goblin

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Goblin Hut Prince Golem
Arrows
Golem Archers Prince
Dart Goblin
Prince Golem
Goblin Hut
Archers Prince Golem Magic Archer
Prince
Archers Arrows Dart Goblin Goblin Hut Golem Magic Archer
Golem
Arrows Archers Dart Goblin Goblin Hut Prince Magic Archer
Magic Archer
Goblin Hut Prince Golem

Defense Synergies 0 11

Goblins
Archers Dart Goblin Magic Archer
Archers
Goblins Dart Goblin Goblin Hut
Arrows
Goblin Hut Prince
Dart Goblin
Goblins Archers Goblin Hut Prince Magic Archer
Goblin Hut
Archers Arrows Dart Goblin
Prince
Arrows Dart Goblin Magic Archer
Golem
Magic Archer
Goblins Dart Goblin Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Hut Magic Archer
Goblins Dart Goblin Goblin Hut Prince
Goblin Hut Prince Goblins Archers Dart Goblin
Goblin Hut Prince Goblins Dart Goblin
Arrows Prince
Arrows Goblins Archers Dart Goblin Magic Archer
Dart Goblin Archers Arrows Goblin Hut Magic Archer
Arrows Dart Goblin Magic Archer
Goblins Goblin Hut Prince
Goblins Archers Dart Goblin Prince
Goblins Archers Dart Goblin Arrows Goblin Hut Magic Archer
Arrows Archers Dart Goblin Goblin Hut Magic Archer
Goblin Hut Prince
Goblins Arrows Dart Goblin Goblin Hut Prince Magic Archer
Goblin Hut Prince
Goblin Hut Prince
Goblins Arrows Goblin Hut Prince
Arrows Goblins Archers Dart Goblin Goblin Hut Prince Magic Archer
Arrows Archers Dart Goblin Goblin Hut Magic Archer
Dart Goblin Goblin Hut Prince
Goblins Archers Arrows Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Goblin Hut Prince
Archers Arrows Prince Magic Archer
Goblins Goblin Hut Prince
Prince
Goblin Hut Prince
Arrows Archers Dart Goblin Goblin Hut Magic Archer
Prince Goblins Archers Dart Goblin Goblin Hut
Prince
Goblins Goblin Hut Prince Magic Archer
Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Prince
Arrows Prince
Prince
Archers Dart Goblin Magic Archer
Goblin Hut Goblins Archers Dart Goblin Prince Magic Archer
Arrows Archers Dart Goblin Goblin Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Goblin Hut Magic Archer
Arrows Dart Goblin Prince
Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Archers Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Goblins Prince
Arrows Dart Goblin Prince Magic Archer
Archers Arrows Dart Goblin Magic Archer
Dart Goblin Goblin Hut Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Goblin Hut Prince Magic Archer
Arrows Dart Goblin Goblin Hut Magic Archer
Magic Archer Arrows Dart Goblin Goblin Hut
Arrows
Archers Arrows Dart Goblin Prince Magic Archer
Arrows Dart Goblin Magic Archer
Prince Magic Archer
Arrows
Prince
Arrows
Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Prince Magic Archer
Arrows Dart Goblin Magic Archer
Archers Arrows Dart Goblin Magic Archer
Dart Goblin Goblin Hut
Arrows Dart Goblin Magic Archer
Arrows Magic Archer
Prince
Arrows Magic Archer
Archers Dart Goblin Goblin Hut Prince Magic Archer
Archers Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin Prince Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin Prince
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Prince Magic Archer

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