My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Wall Breakers
Giant Snowball
Skeletons Spear Goblins Goblin Hut Wall Breakers
Zap
Skeletons Spear Goblins Goblin Hut Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Goblin Hut Wall Breakers
The Log
Skeletons Ice Spirit Spear Goblins Goblin Hut Wall Breakers
Earthquake
Skeletons Spear Goblins Goblin Hut
Arrows
Skeletons Ice Spirit Spear Goblins Goblin Hut Wall Breakers
Royal Delivery
Skeletons Ice Spirit Spear Goblins Goblin Hut Wall Breakers P.E.K.K.A
Fireball
Goblin Hut Wall Breakers
Poison
Spear Goblins Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Zap Giant Snowball Wall Breakers Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Spear Goblins Zap

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap P.E.K.K.A Spear Goblins Giant Snowball Goblin Hut Wall Breakers
Spear Goblins
Ice Spirit Zap Giant Snowball Goblin Hut Wall Breakers
Zap
Ice Spirit P.E.K.K.A Spear Goblins Giant Snowball Goblin Hut Wall Breakers
Giant Snowball
P.E.K.K.A Ice Spirit Spear Goblins Zap Goblin Hut Wall Breakers
Goblin Hut
Ice Spirit Spear Goblins Zap Giant Snowball
Wall Breakers
Ice Spirit Spear Goblins Zap Giant Snowball
P.E.K.K.A
Ice Spirit Zap Giant Snowball

Defense Synergies 1 19

Skeletons
Ice Spirit Spear Goblins Zap Giant Snowball Goblin Hut P.E.K.K.A
Ice Spirit
Zap Skeletons Spear Goblins Giant Snowball Goblin Hut P.E.K.K.A
Spear Goblins
Skeletons Ice Spirit Zap Giant Snowball Goblin Hut P.E.K.K.A
Zap
Ice Spirit Skeletons Spear Goblins Giant Snowball Goblin Hut P.E.K.K.A
Giant Snowball
Skeletons Ice Spirit Spear Goblins Zap Goblin Hut P.E.K.K.A
Goblin Hut
Skeletons Ice Spirit Spear Goblins Zap Giant Snowball
Wall Breakers
P.E.K.K.A
Skeletons Ice Spirit Spear Goblins Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Hut
P.E.K.K.A Skeletons Ice Spirit Zap Goblin Hut
Goblin Hut P.E.K.K.A Skeletons Giant Snowball
Goblin Hut P.E.K.K.A Skeletons
P.E.K.K.A
Skeletons Spear Goblins Zap Giant Snowball
Giant Snowball Ice Spirit Spear Goblins Zap Goblin Hut
Zap P.E.K.K.A
P.E.K.K.A Skeletons Goblin Hut
Skeletons Ice Spirit Spear Goblins Giant Snowball
Skeletons Spear Goblins Zap Giant Snowball Goblin Hut
Spear Goblins Zap Giant Snowball Goblin Hut
Goblin Hut P.E.K.K.A Skeletons Ice Spirit Zap Giant Snowball
Ice Spirit Zap Giant Snowball Goblin Hut P.E.K.K.A
P.E.K.K.A Goblin Hut
Ice Spirit Zap Giant Snowball Goblin Hut P.E.K.K.A
Skeletons Goblin Hut P.E.K.K.A
Ice Spirit Spear Goblins Zap Giant Snowball Goblin Hut
Zap Giant Snowball Ice Spirit Spear Goblins Goblin Hut
P.E.K.K.A Goblin Hut
Spear Goblins Giant Snowball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap Giant Snowball Goblin Hut P.E.K.K.A
Zap Giant Snowball
P.E.K.K.A Skeletons Ice Spirit Spear Goblins Zap Goblin Hut
P.E.K.K.A Zap
P.E.K.K.A Skeletons Goblin Hut
Skeletons Ice Spirit Zap Giant Snowball Goblin Hut
P.E.K.K.A Skeletons Spear Goblins Goblin Hut
P.E.K.K.A
Zap P.E.K.K.A Skeletons Ice Spirit Spear Goblins Giant Snowball Goblin Hut
P.E.K.K.A Skeletons Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Zap Giant Snowball
P.E.K.K.A Skeletons
Goblin Hut Skeletons Ice Spirit Spear Goblins Zap P.E.K.K.A
Zap Giant Snowball Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball
Goblin Hut
Zap Giant Snowball
Ice Spirit Spear Goblins Zap Giant Snowball
Ice Spirit Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap
Zap Giant Snowball
Giant Snowball Goblin Hut
Zap Giant Snowball Goblin Hut
Spear Goblins Zap Giant Snowball Goblin Hut
Goblin Hut
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Ice Spirit
Zap Giant Snowball
Zap Giant Snowball
Zap
Zap Giant Snowball
Zap Ice Spirit Giant Snowball Goblin Hut
Giant Snowball
Zap Giant Snowball
Zap Ice Spirit Giant Snowball
P.E.K.K.A
Giant Snowball
Zap Ice Spirit Spear Goblins Goblin Hut
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
P.E.K.K.A
Zap Ice Spirit Giant Snowball
Zap Giant Snowball
Zap Giant Snowball

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