My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Furnace Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Barbarians Furnace Goblin Hut Miner
Zap
Archers Furnace Goblin Hut
Barbarian Barrel
Archers Knight Barbarians Valkyrie Furnace Goblin Hut Wizard
The Log
Archers Barbarians Furnace Goblin Hut
Earthquake
Archers Barbarians Furnace Goblin Hut
Arrows
Archers Furnace Goblin Hut
Royal Delivery
Archers Knight Barbarians Valkyrie Goblin Hut Wizard Miner
Fireball
Archers Barbarians Furnace Goblin Hut Wizard
Poison
Archers Barbarians Furnace Goblin Hut Wizard
Lightning
Knight Valkyrie Furnace Goblin Hut Wizard
Rocket
Barbarians Valkyrie Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Miner Valkyrie Furnace Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Miner Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Goblin Hut Miner
Knight
Archers Furnace Goblin Hut Wizard Miner
Barbarians
Valkyrie
Archers Furnace Goblin Hut Wizard
Furnace
Miner Knight Valkyrie Goblin Hut
Goblin Hut
Archers Knight Valkyrie Furnace Miner
Wizard
Knight Valkyrie Miner
Miner
Furnace Archers Knight Goblin Hut Wizard

Defense Synergies 2 11

Archers
Knight Valkyrie Furnace Goblin Hut
Knight
Archers Furnace Goblin Hut Wizard
Barbarians
Furnace
Valkyrie
Archers Furnace Goblin Hut Wizard
Furnace
Archers Knight Barbarians Valkyrie Goblin Hut
Goblin Hut
Archers Knight Valkyrie Furnace Wizard
Wizard
Knight Valkyrie Goblin Hut
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Goblin Hut Wizard
Barbarians Knight Valkyrie Furnace Goblin Hut
Barbarians Furnace Goblin Hut Archers Knight Valkyrie
Barbarians Goblin Hut Knight Valkyrie Furnace
Barbarians Valkyrie
Archers Valkyrie Furnace
Furnace Archers Goblin Hut Wizard
Barbarians Valkyrie
Barbarians Furnace Goblin Hut
Knight Archers Barbarians Valkyrie Miner
Archers Barbarians Valkyrie Knight Furnace Goblin Hut Wizard
Archers Furnace Goblin Hut Wizard
Barbarians Furnace Goblin Hut Knight Valkyrie Wizard
Valkyrie Wizard Barbarians Furnace Goblin Hut
Barbarians Knight Furnace Goblin Hut
Barbarians Furnace Goblin Hut
Barbarians Wizard Knight Valkyrie Furnace Goblin Hut
Archers Knight Barbarians Valkyrie Furnace Goblin Hut Wizard
Valkyrie Furnace Wizard Archers Knight Barbarians Goblin Hut
Barbarians Goblin Hut
Valkyrie Wizard Archers Knight Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Archers Furnace Goblin Hut
Archers Knight Valkyrie Wizard Miner
Barbarians Knight Valkyrie Furnace Goblin Hut
Valkyrie Knight Barbarians
Barbarians Knight Valkyrie Goblin Hut
Furnace Wizard Archers Goblin Hut
Archers Knight Barbarians Valkyrie Furnace Goblin Hut
Knight Barbarians Valkyrie
Knight Barbarians Valkyrie Goblin Hut
Barbarians Goblin Hut
Knight Barbarians Valkyrie Goblin Hut
Barbarians Valkyrie
Barbarians Knight Valkyrie Wizard
Wizard Archers Barbarians Valkyrie Furnace
Barbarians Goblin Hut Archers Knight Valkyrie Furnace
Valkyrie Archers Barbarians Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Miner
Goblin Hut Miner
Knight Barbarians Valkyrie
Wizard Valkyrie Furnace
Wizard Furnace
Archers Furnace Wizard
Wizard
Miner Wizard
Miner Knight Valkyrie Wizard
Archers Wizard
Knight Goblin Hut Miner
Furnace Goblin Hut
Furnace Goblin Hut Wizard
Furnace Goblin Hut Wizard
Archers Wizard
Valkyrie Wizard Miner
Wizard
Barbarians
Valkyrie Furnace Wizard
Miner Wizard
Wizard Miner
Miner
Archers Furnace Wizard
Goblin Hut Wizard
Wizard Miner
Wizard
Archers Barbarians Goblin Hut
Archers Wizard
Miner Knight Valkyrie Wizard
Wizard
Miner

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