My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Fire Spirit Spear Goblins Barbarians Goblin Hut
Zap
Fire Spirit Spear Goblins Goblin Hut
Barbarian Barrel
Fire Spirit Spear Goblins Knight Barbarians Goblin Hut Barbarian Hut
The Log
Fire Spirit Spear Goblins Barbarians Goblin Hut Barbarian Hut
Earthquake
Spear Goblins Barbarians Goblin Hut Barbarian Hut
Arrows
Fire Spirit Spear Goblins Goblin Hut
Royal Delivery
Fire Spirit Spear Goblins Knight Barbarians Goblin Hut
Fireball
Barbarians Goblin Hut Barbarian Hut
Poison
Spear Goblins Barbarians Goblin Hut Barbarian Hut
Lightning
Knight Goblin Hut Barbarian Hut
Rocket
Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Knight Fireball Barbarians Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Barbarian Hut
Spear Goblins
Knight Barbarian Hut Goblin Hut
Knight
Spear Goblins Fire Spirit Fireball Goblin Hut Barbarian Hut The Log
Barbarians
Fireball
Knight The Log
Goblin Hut
Spear Goblins Knight Barbarian Hut The Log
Barbarian Hut
Spear Goblins Fire Spirit Knight Goblin Hut
The Log
Knight Fireball Goblin Hut

Defense Synergies 3 14

Fire Spirit
Knight Spear Goblins The Log
Spear Goblins
Knight Fire Spirit Barbarians Goblin Hut Barbarian Hut The Log
Knight
Fire Spirit Spear Goblins Fireball Goblin Hut Barbarian Hut The Log
Barbarians
Spear Goblins
Fireball
The Log Knight Goblin Hut Barbarian Hut
Goblin Hut
Spear Goblins Knight Fireball Barbarian Hut
Barbarian Hut
Spear Goblins Knight Fireball Goblin Hut The Log
The Log
Fireball Fire Spirit Spear Goblins Knight Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Knight Fireball Goblin Hut The Log
Barbarians Barbarian Hut Knight Goblin Hut The Log
Barbarians Goblin Hut Barbarian Hut Fire Spirit Knight
Barbarians Goblin Hut Barbarian Hut Knight
Barbarians Fireball The Log
Fireball The Log Fire Spirit Spear Goblins
Fire Spirit Spear Goblins Fireball Goblin Hut Barbarian Hut
Barbarian Hut Barbarians Fireball The Log
Barbarians Barbarian Hut Goblin Hut
Knight Fire Spirit Spear Goblins Barbarians
Barbarians Spear Goblins Knight Fireball Goblin Hut The Log
Spear Goblins Fireball Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Fire Spirit Knight Fireball The Log
Fire Spirit Fireball Barbarian Hut Barbarians Goblin Hut The Log
Barbarians Barbarian Hut Knight Goblin Hut
Barbarians Barbarian Hut Fireball Goblin Hut The Log
Barbarians Barbarian Hut Knight Fireball Goblin Hut
Fire Spirit Fireball Spear Goblins Knight Barbarians Goblin Hut Barbarian Hut The Log
The Log Fire Spirit Spear Goblins Knight Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Fire Spirit Spear Goblins Knight Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Barbarian Hut Spear Goblins Fireball Goblin Hut
Fireball Knight The Log
Barbarians Spear Goblins Knight Goblin Hut Barbarian Hut The Log
Knight Barbarians Fireball Barbarian Hut The Log
Barbarians Barbarian Hut Knight Goblin Hut
Fire Spirit Fireball Goblin Hut
Spear Goblins Knight Barbarians Fireball Goblin Hut Barbarian Hut
Knight Barbarians Barbarian Hut
Spear Goblins Knight Barbarians Fireball Goblin Hut Barbarian Hut The Log
Barbarians Goblin Hut Barbarian Hut
Knight Barbarians Goblin Hut
Barbarians Fireball The Log
Barbarians Knight Fireball Barbarian Hut
Barbarians Fireball Barbarian Hut
Barbarians Goblin Hut Spear Goblins Knight Fireball Barbarian Hut The Log
Barbarians Fireball Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Hut The Log
Fireball The Log
Fireball Goblin Hut Barbarian Hut The Log
Knight Barbarians Fireball Barbarian Hut The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Spear Goblins
Fire Spirit The Log
Fireball The Log Fire Spirit Barbarian Hut
Fireball The Log
Fire Spirit Fireball
Knight Fireball The Log
Fireball Fire Spirit
Fire Spirit Knight Fireball Goblin Hut Barbarian Hut The Log
Fireball
Fireball Goblin Hut Barbarian Hut The Log
Spear Goblins Fireball Goblin Hut Barbarian Hut The Log
Fireball Goblin Hut Barbarian Hut The Log
Fireball
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball Barbarian Hut The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Spear Goblins Barbarians Fireball Goblin Hut Barbarian Hut
Fireball Fire Spirit
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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