My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Dragon Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Inferno Dragon
Giant Snowball
Goblins Skeleton Barrel Electro Dragon Inferno Dragon
Zap
Goblins Skeleton Barrel Goblin Giant Inferno Dragon
Barbarian Barrel
Goblins Skeleton Barrel
The Log
Goblins Skeleton Barrel Mini P.E.K.K.A
Earthquake
Arrows
Goblins Skeleton Barrel
Royal Delivery
Goblins Skeleton Barrel Mini P.E.K.K.A Electro Dragon Inferno Dragon
Fireball
Skeleton Barrel Electro Dragon Inferno Dragon
Poison
Skeleton Barrel Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Rage Skeleton Barrel Mini P.E.K.K.A Inferno Dragon Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Rage Skeleton Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Goblin Giant Goblins Skeleton Barrel Mini P.E.K.K.A Electro Dragon
Skeleton Barrel
Zap Mini P.E.K.K.A Goblin Giant Inferno Dragon
Mini P.E.K.K.A
Zap Skeleton Barrel Rage Goblin Giant
Rage
Mini P.E.K.K.A Electro Dragon Goblin Giant
Electro Dragon
Zap Rage Goblin Giant Inferno Dragon
Goblin Giant
Zap Skeleton Barrel Mini P.E.K.K.A Rage Electro Dragon
Inferno Dragon
Skeleton Barrel Electro Dragon

Defense Synergies 2 7

Goblins
Zap Electro Dragon
Zap
Mini P.E.K.K.A Goblin Giant Goblins Skeleton Barrel Electro Dragon Inferno Dragon
Skeleton Barrel
Zap
Mini P.E.K.K.A
Zap Electro Dragon
Rage
Electro Dragon
Goblins Zap Mini P.E.K.K.A Inferno Dragon
Goblin Giant
Zap
Inferno Dragon
Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Electro Dragon Goblin Giant
Mini P.E.K.K.A Inferno Dragon Goblins Zap Electro Dragon
Mini P.E.K.K.A Goblins Electro Dragon Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblins Electro Dragon
Mini P.E.K.K.A
Goblins Zap Electro Dragon
Inferno Dragon Zap Electro Dragon
Zap Skeleton Barrel Electro Dragon Goblin Giant
Mini P.E.K.K.A Inferno Dragon Goblins
Goblins Mini P.E.K.K.A
Goblins Zap Electro Dragon Goblin Giant
Inferno Dragon Zap Electro Dragon
Mini P.E.K.K.A Zap Electro Dragon
Goblins Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Inferno Dragon
Goblins Mini P.E.K.K.A Electro Dragon
Goblins Zap Electro Dragon
Zap Electro Dragon Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblins Mini P.E.K.K.A Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap
Zap Skeleton Barrel Mini P.E.K.K.A Electro Dragon Inferno Dragon
Goblins Zap Mini P.E.K.K.A Electro Dragon Goblin Giant
Mini P.E.K.K.A Zap Goblin Giant
Mini P.E.K.K.A Goblin Giant Inferno Dragon
Zap Skeleton Barrel Electro Dragon Goblin Giant
Mini P.E.K.K.A Goblins Goblin Giant
Mini P.E.K.K.A Goblin Giant Inferno Dragon
Zap Electro Dragon Goblins Mini P.E.K.K.A Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Electro Dragon
Zap Goblin Giant
Mini P.E.K.K.A Goblin Giant
Electro Dragon
Electro Dragon Goblins Zap Mini P.E.K.K.A Goblin Giant Inferno Dragon
Zap Mini P.E.K.K.A Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Electro Dragon
Zap Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon Goblin Giant
Skeleton Barrel
Zap
Zap Skeleton Barrel Electro Dragon Goblin Giant
Zap Skeleton Barrel Electro Dragon
Zap Skeleton Barrel Electro Dragon
Goblins Mini P.E.K.K.A Electro Dragon
Zap Skeleton Barrel Electro Dragon
Zap Electro Dragon
Skeleton Barrel
Skeleton Barrel Electro Dragon
Zap Skeleton Barrel
Zap Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Mini P.E.K.K.A
Zap Skeleton Barrel Mini P.E.K.K.A Electro Dragon
Zap Skeleton Barrel Electro Dragon
Zap Skeleton Barrel Electro Dragon
Zap Electro Dragon
Inferno Dragon
Zap Skeleton Barrel Electro Dragon
Zap Skeleton Barrel Electro Dragon
Zap Skeleton Barrel
Zap Electro Dragon
Zap Electro Dragon Skeleton Barrel
Mini P.E.K.K.A
Zap Electro Dragon
Zap Electro Dragon
Zap Skeleton Barrel Electro Dragon
Zap Electro Dragon
Mini P.E.K.K.A Electro Dragon
Zap Skeleton Barrel Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Skeleton Barrel Goblin Giant

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