My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Zappies Goblin Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Wall Breakers Goblin Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Flying Machine Zappies Wall Breakers Lumberjack
Zap
Flying Machine Zappies Wall Breakers Goblin Giant
Barbarian Barrel
Ice Spirit Zappies Wall Breakers Magic Archer Lumberjack
The Log
Ice Spirit Zappies Wall Breakers Lumberjack
Earthquake
Zappies
Arrows
Ice Spirit Flying Machine Zappies Wall Breakers
Royal Delivery
Ice Spirit Flying Machine Zappies Wall Breakers Magic Archer Lumberjack
Fireball
Flying Machine Zappies Wall Breakers Magic Archer Lumberjack
Poison
Flying Machine Zappies Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Fireball Flying Machine Zappies Magic Archer Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Wall Breakers Fireball Flying Machine

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Wall Breakers Goblin Giant Lumberjack
Fireball
Goblin Giant Wall Breakers Magic Archer
Flying Machine
Zappies Goblin Giant Lumberjack
Zappies
Flying Machine Wall Breakers Goblin Giant Lumberjack
Wall Breakers
Ice Spirit Fireball Zappies Goblin Giant
Goblin Giant
Fireball Ice Spirit Flying Machine Zappies Wall Breakers Magic Archer Lumberjack
Magic Archer
Fireball Goblin Giant Lumberjack
Lumberjack
Ice Spirit Flying Machine Zappies Goblin Giant Magic Archer

Defense Synergies 1 13

Ice Spirit
Fireball Flying Machine Zappies Goblin Giant Magic Archer Lumberjack
Fireball
Goblin Giant Ice Spirit Zappies Lumberjack
Flying Machine
Ice Spirit Zappies Lumberjack
Zappies
Ice Spirit Fireball Flying Machine Lumberjack
Wall Breakers
Goblin Giant
Fireball Ice Spirit Magic Archer
Magic Archer
Ice Spirit Goblin Giant Lumberjack
Lumberjack
Ice Spirit Fireball Flying Machine Zappies Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Zappies Goblin Giant Magic Archer
Lumberjack Ice Spirit Flying Machine Zappies
Lumberjack Zappies
Lumberjack Zappies
Fireball Lumberjack
Fireball Flying Machine Zappies Magic Archer Lumberjack
Ice Spirit Fireball Flying Machine Zappies Magic Archer
Fireball Flying Machine Goblin Giant Magic Archer
Zappies Lumberjack
Ice Spirit Zappies Lumberjack
Fireball Flying Machine Zappies Goblin Giant Magic Archer Lumberjack
Fireball Flying Machine Zappies Magic Archer
Lumberjack Ice Spirit Fireball Flying Machine Zappies
Fireball Ice Spirit Zappies Magic Archer Lumberjack
Zappies Lumberjack
Ice Spirit Fireball Zappies Lumberjack
Fireball Zappies Lumberjack
Ice Spirit Fireball Flying Machine Zappies Magic Archer Lumberjack
Ice Spirit Fireball Flying Machine Zappies Magic Archer Lumberjack
Zappies Lumberjack
Fireball Flying Machine Zappies Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Zappies
Fireball Flying Machine Magic Archer Lumberjack
Zappies Lumberjack Ice Spirit Goblin Giant
Lumberjack Fireball Zappies Goblin Giant
Zappies Goblin Giant Lumberjack
Fireball Ice Spirit Flying Machine Zappies Goblin Giant Magic Archer
Fireball Flying Machine Zappies Goblin Giant Lumberjack
Zappies Goblin Giant Lumberjack
Ice Spirit Fireball Flying Machine Zappies Magic Archer
Zappies Goblin Giant
Flying Machine Zappies Lumberjack
Fireball Goblin Giant
Fireball Zappies Goblin Giant Lumberjack
Fireball Flying Machine Zappies Magic Archer
Zappies Ice Spirit Fireball Flying Machine Goblin Giant Magic Archer Lumberjack
Fireball Flying Machine Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine
Fireball Flying Machine Magic Archer
Fireball Flying Machine Goblin Giant Magic Archer
Fireball Flying Machine
Fireball Magic Archer
Fireball Ice Spirit Flying Machine Goblin Giant Magic Archer
Flying Machine Magic Archer
Fireball Ice Spirit Flying Machine Magic Archer
Fireball Flying Machine
Fireball Lumberjack
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Flying Machine Fireball Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Magic Archer Fireball Flying Machine
Fireball
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Magic Archer
Fireball
Fireball Flying Machine
Ice Spirit Fireball Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Magic Archer
Fireball Flying Machine Magic Archer
Ice Spirit Fireball Flying Machine Zappies
Fireball
Fireball Magic Archer
Ice Spirit Fireball Zappies Magic Archer
Fireball Magic Archer
Ice Spirit Fireball Flying Machine Zappies Magic Archer
Fireball Flying Machine Zappies Magic Archer
Fireball
Fireball Flying Machine Magic Archer Lumberjack
Fireball Flying Machine Magic Archer
Fireball
Flying Machine
Ice Spirit Fireball Flying Machine Zappies Magic Archer
Fireball Flying Machine Zappies Magic Archer
Fireball Flying Machine Goblin Giant Magic Archer

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