My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Knight Goblin Gang Witch Electro Wizard
The Log
Goblin Gang Hog Rider Witch Prince
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Hog Rider Witch Prince Electro Wizard
Fireball
Goblin Gang Hog Rider Witch Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Knight Witch Prince Electro Wizard
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Hog Rider Freeze Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Hog Rider

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Knight Freeze Witch
Knight
Goblin Gang Hog Rider Zap Witch Prince Electro Wizard
Goblin Gang
Knight Hog Rider Prince
Hog Rider
Zap Knight Goblin Gang Freeze Witch Prince Electro Wizard
Freeze
Hog Rider Zap
Witch
Zap Knight Hog Rider Prince
Prince
Zap Knight Goblin Gang Hog Rider Witch Electro Wizard
Electro Wizard
Zap Knight Hog Rider Prince

Defense Synergies 3 11

Zap
Electro Wizard Knight Goblin Gang Witch Prince
Knight
Goblin Gang Electro Wizard Zap Witch
Goblin Gang
Knight Zap Prince Electro Wizard
Hog Rider
Freeze
Electro Wizard
Witch
Zap Knight Prince Electro Wizard
Prince
Zap Goblin Gang Witch Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Freeze Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Zap Knight Goblin Gang Witch Prince Electro Wizard
Goblin Gang Witch Prince Knight Freeze Electro Wizard
Witch Prince Knight Goblin Gang Electro Wizard
Prince
Goblin Gang Freeze Zap Electro Wizard
Electro Wizard Zap Goblin Gang Freeze Witch
Zap Electro Wizard
Witch Goblin Gang Prince
Knight Goblin Gang Prince Electro Wizard
Goblin Gang Witch Electro Wizard Zap Knight Freeze
Zap Goblin Gang Witch Electro Wizard
Prince Zap Knight Goblin Gang Freeze Witch Electro Wizard
Zap Goblin Gang Freeze Witch Prince Electro Wizard
Knight Goblin Gang Prince Electro Wizard
Zap Goblin Gang Freeze Prince Electro Wizard
Knight Goblin Gang Witch Prince Electro Wizard
Zap Knight Goblin Gang Witch Prince Electro Wizard
Zap Freeze Witch Knight Electro Wizard
Prince Electro Wizard
Goblin Gang Knight Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Witch Prince Electro Wizard
Electro Wizard Zap Knight Goblin Gang Prince
Goblin Gang Zap Knight Witch Prince Electro Wizard
Goblin Gang Prince Zap Knight Electro Wizard
Knight Goblin Gang Witch Prince
Zap Goblin Gang Freeze Witch Electro Wizard
Goblin Gang Prince Knight Witch Electro Wizard
Knight Prince
Zap Freeze Electro Wizard Knight Witch Prince
Witch Goblin Gang
Knight Witch Prince
Zap Prince Electro Wizard
Prince Knight Goblin Gang Witch
Witch
Goblin Gang Witch Electro Wizard Zap Knight Freeze Prince
Zap Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap Electro Wizard
Knight Freeze Prince
Zap
Zap Freeze Witch
Witch
Zap Freeze
Zap
Goblin Gang Prince Electro Wizard
Zap Knight Prince Electro Wizard
Zap
Knight
Freeze
Zap Prince
Zap Witch
Freeze
Zap Prince Electro Wizard
Zap Witch
Prince
Prince
Zap
Zap Freeze Witch
Witch
Zap Witch Electro Wizard
Zap Witch Prince
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Freeze Witch
Zap
Zap Freeze Electro Wizard
Prince
Zap Electro Wizard Goblin Gang Freeze Witch Prince
Zap Witch Electro Wizard
Freeze
Knight Goblin Gang Prince Electro Wizard
Zap
Zap
Prince
Zap Goblin Gang Freeze Witch Electro Wizard
Zap Witch Electro Wizard
Zap Freeze Witch Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: